How to do a native "Pulse effect" animation on a UIButton - iOS
CABasicAnimation *theAnimation;theAnimation=[CABasicAnimation animationWithKeyPath:@"opacity"];theAnimation.duration=1.0;theAnimation.repeatCount=HUGE_VALF;theAnimation.autoreverses=YES;theAnimation.fromValue=[NSNumber numberWithFloat:1.0];theAnimation.toValue=[NSNumber numberWithFloat:0.0];[theLayer addAnimation:theAnimation forKey:@"animateOpacity"]; //myButton.layer instead of
Swift
let pulseAnimation = CABasicAnimation(keyPath: #keyPath(CALayer.opacity))pulseAnimation.duration = 1pulseAnimation.fromValue = 0pulseAnimation.toValue = 1pulseAnimation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.easeInEaseOut)pulseAnimation.autoreverses = truepulseAnimation.repeatCount = .greatestFiniteMagnitudeview.layer.add(pulseAnimation, forKey: "animateOpacity")
Here is the swift code for it ;)
let pulseAnimation = CABasicAnimation(keyPath: "transform.scale")pulseAnimation.duration = 1.0pulseAnimation.toValue = NSNumber(value: 1.0)pulseAnimation.timingFunction = CAMediaTimingFunction(name: .easeInEaseOut)pulseAnimation.autoreverses = truepulseAnimation.repeatCount = .greatestFiniteMagnitudeself.view.layer.add(pulseAnimation, forKey: nil)
The swift code is missing a fromValue
, I had to add it in order to get it working.
pulseAnimation.fromValue = NSNumber(value: 0.0)
Also forKey
should be set, otherwise removeAnimation
doesn't work.
self.view.layer.addAnimation(pulseAnimation, forKey: "layerAnimation")