Xcode 7 UI Testing: how to dismiss a series of system alerts in code Xcode 7 UI Testing: how to dismiss a series of system alerts in code ios ios

Xcode 7 UI Testing: how to dismiss a series of system alerts in code


Xcode 7.1

Xcode 7.1 has finally fixed the issue with system alerts. There are, however, two small gotchas.

First, you need to set up a "UI Interuption Handler" before presenting the alert. This is our way of telling the framework how to handle an alert when it appears.

Second, after presenting the alert you must interact with the interface. Simply tapping the app works just fine, but is required.

addUIInterruptionMonitorWithDescription("Location Dialog") { (alert) -> Bool in    alert.buttons["Allow"].tap()    return true}app.buttons["Request Location"].tap()app.tap() // need to interact with the app for the handler to fire

The "Location Dialog" is just a string to help the developer identify which handler was accessed, it is not specific to the type of alert.

I believe that returning true from the handler marks it as "complete", which means it won't be called again. For your situation I would try returning false so the second alert will trigger the handler again.

Xcode 7.0

The following will dismiss a single "system alert" in Xcode 7 Beta 6:

let app = XCUIApplication()app.launch()// trigger location permission dialogapp.alerts.element.collectionViews.buttons["Allow"].tap()

Beta 6 introduced a slew of fixes for UI Testing and I believe this was one of them.

Also note that I am calling -element directly on -alerts. Calling -element on an XCUIElementQuery forces the framework to choose the "one and only" matching element on the screen. This works great for alerts where you can only have one visible at a time. However, if you try this for a label and have two labels the framework will raise an exception.


Objective - C

-(void) registerHandlerforDescription: (NSString*) description {    [self addUIInterruptionMonitorWithDescription:description handler:^BOOL(XCUIElement * _Nonnull interruptingElement) {        XCUIElement *element = interruptingElement;        XCUIElement *allow = element.buttons[@"Allow"];        XCUIElement *ok = element.buttons[@"OK"];        if ([ok exists]) {            [ok tap];            return YES;        }        if ([allow exists]) {            [allow tap];            return YES;        }        return NO;    }];}-(void)setUp {    [super setUp];    self.continueAfterFailure = NO;    self.app = [[XCUIApplication alloc] init];    [self.app launch];    [self registerHandlerforDescription:@"“MyApp” would like to make data available to nearby Bluetooth devices even when you're not using app."];    [self registerHandlerforDescription:@"“MyApp” Would Like to Access Your Photos"];    [self registerHandlerforDescription:@"“MyApp” Would Like to Access the Camera"];}

Swift

addUIInterruptionMonitorWithDescription("Description") { (alert) -> Bool in    alert.buttons["Allow"].tap()    alert.buttons["OK"].tap()    return true}


Gosh. It always taps on "Don't Allow" even though I deliberately say tap on "Allow"

At least

if app.alerts.element.collectionViews.buttons["Allow"].exists {    app.tap()}

allows me to move on and do other tests.