Embedding a Pygame window into a Tkinter or WxPython frame Embedding a Pygame window into a Tkinter or WxPython frame tkinter tkinter

Embedding a Pygame window into a Tkinter or WxPython frame


According to this SO question and the accepted answer, the simplest way to do this would be to use an SDL drawing frame.

This code is the work of SO user Alex Sallons.

import pygameimport Tkinter as tkfrom Tkinter import *import osroot = tk.Tk()embed = tk.Frame(root, width = 500, height = 500) #creates embed frame for pygame windowembed.grid(columnspan = (600), rowspan = 500) # Adds gridembed.pack(side = LEFT) #packs window to the leftbuttonwin = tk.Frame(root, width = 75, height = 500)buttonwin.pack(side = LEFT)os.environ['SDL_WINDOWID'] = str(embed.winfo_id())os.environ['SDL_VIDEODRIVER'] = 'windib'screen = pygame.display.set_mode((500,500))screen.fill(pygame.Color(255,255,255))pygame.display.init()pygame.display.update()def draw():    pygame.draw.circle(screen, (0,0,0), (250,250), 125)    pygame.display.update()    button1 = Button(buttonwin,text = 'Draw',  command=draw)    button1.pack(side=LEFT)    root.update()while True:    pygame.display.update()    root.update()      

This code is cross-platform, as long as the windb SDL_VIDEODRIVER line is omitted on non Windows systems. I would suggest

# [...]import platformif platform.system == "Windows":    os.environ['SDL_VIDEODRIVER'] = 'windib'# [...]


Here are some links.

Basically, there are many approaches.

  • On Linux, you can easily embed any application in a frame inside another. Simple.
  • Direct Pygame output to a WkPython Canvas

Some research will provide the relevant code.


According to the tracebacks, the program crashes due to TclErrors. These are caused by attempting to access the same file, socket, or similar resource in two different threads at the same time. In this case, I believe it is a conflict of screen resources within threads. However, this is not, in fact, due to an internal issue that arises with two gui programs that are meant to function autonomously. The errors are a product of a separate thread calling root.update() when it doesn't need to because the main thread has taken over. This is stopped simply by making the thread call root.update() only when the main thread is not doing so.