How to distinguish between move and click in onTouchEvent()? How to distinguish between move and click in onTouchEvent()? android android

How to distinguish between move and click in onTouchEvent()?


Here's another solution that is very simple and doesn't require you to worry about the finger being moved. If you are basing a click as simply the distance moved then how can you differentiate a click and a long click.

You could put more smarts into this and include the distance moved, but i'm yet to come across an instance when the distance a user can move in 200 milliseconds should constitute a move as opposed to a click.

setOnTouchListener(new OnTouchListener() {    private static final int MAX_CLICK_DURATION = 200;    private long startClickTime;    @Override    public boolean onTouch(View v, MotionEvent event) {        switch (event.getAction()) {            case MotionEvent.ACTION_DOWN: {                startClickTime = Calendar.getInstance().getTimeInMillis();                break;            }            case MotionEvent.ACTION_UP: {                long clickDuration = Calendar.getInstance().getTimeInMillis() - startClickTime;                if(clickDuration < MAX_CLICK_DURATION) {                    //click event has occurred                }            }        }        return true;    }});


I got the best results by taking into account:

  1. Primarily, the distance moved between ACTION_DOWN and ACTION_UP events. I wanted to specify the max allowed distance in density-indepenent pixels rather than pixels, to better support different screens. For example, 15 DP.
  2. Secondarily, the duration between the events. One second seemed good maximum. (Some people "click" quite "thorougly", i.e. slowly; I still want to recognise that.)

Example:

/** * Max allowed duration for a "click", in milliseconds. */private static final int MAX_CLICK_DURATION = 1000;/** * Max allowed distance to move during a "click", in DP. */private static final int MAX_CLICK_DISTANCE = 15;private long pressStartTime;private float pressedX;private float pressedY;@Overridepublic boolean onTouchEvent(MotionEvent e) {     switch (e.getAction()) {        case MotionEvent.ACTION_DOWN: {            pressStartTime = System.currentTimeMillis();                            pressedX = e.getX();            pressedY = e.getY();            break;        }        case MotionEvent.ACTION_UP: {            long pressDuration = System.currentTimeMillis() - pressStartTime;            if (pressDuration < MAX_CLICK_DURATION && distance(pressedX, pressedY, e.getX(), e.getY()) < MAX_CLICK_DISTANCE) {                // Click event has occurred            }        }         }}private static float distance(float x1, float y1, float x2, float y2) {    float dx = x1 - x2;    float dy = y1 - y2;    float distanceInPx = (float) Math.sqrt(dx * dx + dy * dy);    return pxToDp(distanceInPx);}private static float pxToDp(float px) {    return px / getResources().getDisplayMetrics().density;}

The idea here is the same as in Gem's solution, with these differences:

  • This calculates the actual Euclidean distance between the two points.
  • This uses dp instead of px.

Update (2015): also check out Gabriel's fine-tuned version of this.


Taking Jonik's lead I built a slightly more fine tuned version, that doesn't register as a click if you move your finger and then return to the spot before letting go:

So here is my solution:

/** * Max allowed duration for a "click", in milliseconds. */private static final int MAX_CLICK_DURATION = 1000;/** * Max allowed distance to move during a "click", in DP. */private static final int MAX_CLICK_DISTANCE = 15;private long pressStartTime;private float pressedX;private float pressedY;private boolean stayedWithinClickDistance;@Overridepublic boolean onTouchEvent(MotionEvent e) {     switch (e.getAction()) {        case MotionEvent.ACTION_DOWN: {            pressStartTime = System.currentTimeMillis();                            pressedX = e.getX();            pressedY = e.getY();            stayedWithinClickDistance = true;            break;        }        case MotionEvent.ACTION_MOVE: {            if (stayedWithinClickDistance && distance(pressedX, pressedY, e.getX(), e.getY()) > MAX_CLICK_DISTANCE) {                stayedWithinClickDistance = false;            }            break;        }             case MotionEvent.ACTION_UP: {            long pressDuration = System.currentTimeMillis() - pressStartTime;            if (pressDuration < MAX_CLICK_DURATION && stayedWithinClickDistance) {                // Click event has occurred            }        }         }}private static float distance(float x1, float y1, float x2, float y2) {    float dx = x1 - x2;    float dy = y1 - y2;    float distanceInPx = (float) Math.sqrt(dx * dx + dy * dy);    return pxToDp(distanceInPx);}private static float pxToDp(float px) {    return px / getResources().getDisplayMetrics().density;}