How to make an Android device vibrate? with different frequency?
Try:
import android.os.Vibrator;...Vibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);// Vibrate for 500 millisecondsif (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { v.vibrate(VibrationEffect.createOneShot(500, VibrationEffect.DEFAULT_AMPLITUDE));} else { //deprecated in API 26 v.vibrate(500);}
Note:
Don't forget to include permission in AndroidManifest.xml file:
<uses-permission android:name="android.permission.VIBRATE"/>
Grant Vibration Permission
Before you start implementing any vibration code, you have to give your application the permission to vibrate:
<uses-permission android:name="android.permission.VIBRATE"/>
Make sure to include this line in your AndroidManifest.xml file.
Import the Vibration Library
Most IDEs will do this for you, but here is the import statement if yours doesn't:
import android.os.Vibrator;
Make sure this in the activity where you want the vibration to occur.
How to Vibrate for a Given Time
In most circumstances, you'll be wanting to vibrate the device for a short, predetermined amount of time. You can achieve this by using the vibrate(long milliseconds)
method. Here is a quick example:
// Get instance of Vibrator from current ContextVibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);// Vibrate for 400 millisecondsv.vibrate(400);
That's it, simple!
How to Vibrate Indefinitely
It may be the case that you want the device to continue vibrating indefinitely. For this, we use the vibrate(long[] pattern, int repeat)
method:
// Get instance of Vibrator from current ContextVibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);// Start without a delay// Vibrate for 100 milliseconds// Sleep for 1000 millisecondslong[] pattern = {0, 100, 1000};// The '0' here means to repeat indefinitely// '0' is actually the index at which the pattern keeps repeating from (the start)// To repeat the pattern from any other point, you could increase the index, e.g. '1'v.vibrate(pattern, 0);
When you're ready to stop the vibration, just call the cancel()
method:
v.cancel();
How to use Vibration Patterns
If you want a more bespoke vibration, you can attempt to create your own vibration patterns:
// Get instance of Vibrator from current ContextVibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);// Start without a delay// Each element then alternates between vibrate, sleep, vibrate, sleep...long[] pattern = {0, 100, 1000, 300, 200, 100, 500, 200, 100};// The '-1' here means to vibrate once, as '-1' is out of bounds in the pattern arrayv.vibrate(pattern, -1);
More Complex Vibrations
There are multiple SDKs that offer a more comprehensive range of haptic feedback. One that I use for special effects is Immersion's Haptic Development Platform for Android.
Troubleshooting
If your device won't vibrate, first make sure that it can vibrate:
// Get instance of Vibrator from current ContextVibrator v = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);// Output yes if can vibrate, no otherwiseif (v.hasVibrator()) { Log.v("Can Vibrate", "YES");} else { Log.v("Can Vibrate", "NO");}
Secondly, please ensure that you've given your application the permission to vibrate! Refer back to the first point.
Update 2017 vibrate(interval) method is deprecated with Android-O(API 8.0)
To support all Android versions use this method.
// Vibrate for 150 millisecondsprivate void shakeItBaby() { if (Build.VERSION.SDK_INT >= 26) { ((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(VibrationEffect.createOneShot(150, VibrationEffect.DEFAULT_AMPLITUDE)); } else { ((Vibrator) getSystemService(VIBRATOR_SERVICE)).vibrate(150); }}
Kotlin:
// Vibrate for 150 millisecondsprivate fun shakeItBaby(context: Context) { if (Build.VERSION.SDK_INT >= 26) { (context.getSystemService(VIBRATOR_SERVICE) as Vibrator).vibrate(VibrationEffect.createOneShot(150, VibrationEffect.DEFAULT_AMPLITUDE)) } else { (context.getSystemService(VIBRATOR_SERVICE) as Vibrator).vibrate(150) }}