How to set delay in Android onClick function
Instead of sleeping in the onclick, you could post a delayed message to a handler (with associated runnable) and have it update the UI. Obviously fit this into the design of your app and make it work, but the basic idea is this:
//Here's a runnable/handler comboprivate Runnable mMyRunnable = new Runnable(){ @Override public void run() { //Change state here } };
Then from onClick you post a delayed message to a handler, specifying that runnable to be executed.
Handler myHandler = new Handler();myHandler.postDelayed(mMyRunnable, 1000);//Message will be delivered in 1 second.
Depending on how complicated your game is, this might not be exactly what you want, but it should give you a start.