Image on canvas to JPEG file Image on canvas to JPEG file android android

Image on canvas to JPEG file


  1. create an empty bitmap
  2. create a new Canvas object and pass this bitmap to it
  3. call view.draw(Canvas) passing it the canvas object you just created. Refer Documentation of method for details.
  4. Use Bitmap.compress() to write the contents of the bitmap to an OutputStream, file maybe.

Pseudo code:

Bitmap  bitmap = Bitmap.createBitmap( view.getWidth(), view.getHeight(), Bitmap.Config.ARGB_8888);Canvas canvas = new Canvas(bitmap);view.draw(canvas); bitmap.compress(Bitmap.CompressFormat.JPEG, 100, fos); 


  1. set Drawing Cache Enabled
  2. Draw whatever you want
  3. Get Bitmap object from view
  4. Compress and save the image file
import java.io.File;import java.io.FileOutputStream;import android.app.Activity;import android.content.Context;import android.graphics.Bitmap;import android.graphics.Canvas;import android.graphics.Color;import android.graphics.Paint;import android.os.Bundle;import android.util.Log;import android.view.View;public class CanvasTest extends Activity {    @Override    public void onCreate(Bundle savedInstanceState) {        super.onCreate(savedInstanceState);        Draw2d d = new Draw2d(this);        setContentView(d);    }    public class Draw2d extends View {        public Draw2d(Context context) {            super(context);            setDrawingCacheEnabled(true);        }        @Override        protected void onDraw(Canvas c) {            Paint paint = new Paint();            paint.setColor(Color.RED);                      c.drawCircle(50, 50, 30, paint);            try {                getDrawingCache().compress(Bitmap.CompressFormat.JPEG, 100, new FileOutputStream(new File("/mnt/sdcard/arun.jpg")));            } catch (Exception e) {                Log.e("Error--------->", e.toString());            }            super.onDraw(c);        }    }}


Canvas to JPG:

Canvas canvas = null;FileOutputStream fos = null;Bitmap bmpBase = null;bmpBase = Bitmap.createBitmap(image_width, image_height, Bitmap.Config.ARGB_8888);canvas = new Canvas(bmpBase);// draw what ever you want canvas.draw...// Save Bitmap to Filetry{    fos = new FileOutputStream(your_path);    bmpBase.compress(Bitmap.CompressFormat.PNG, 100, fos);    fos.flush();    fos.close();    fos = null;}catch (IOException e){    e.printStackTrace();}finally{    if (fos != null)    {        try        {            fos.close();            fos = null;        }        catch (IOException e)        {            e.printStackTrace();        }    }}