Set font for all textViews in activity?
Solution1:: Just call these method by passing parent view as argument.
private void overrideFonts(final Context context, final View v) { try { if (v instanceof ViewGroup) { ViewGroup vg = (ViewGroup) v; for (int i = 0; i < vg.getChildCount(); i++) { View child = vg.getChildAt(i); overrideFonts(context, child); } } else if (v instanceof TextView ) { ((TextView) v).setTypeface(Typeface.createFromAsset(context.getAssets(), "font.ttf")); } } catch (Exception e) { } }
Solution2:: you can subclass the TextView class with your custom font and use it instead of textview.
public class MyTextView extends TextView { public MyTextView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public MyTextView(Context context, AttributeSet attrs) { super(context, attrs); init(); } public MyTextView(Context context) { super(context); init(); } private void init() { if (!isInEditMode()) { Typeface tf = Typeface.createFromAsset(getContext().getAssets(), "font.ttf"); setTypeface(tf); } }}
The one from my personal collection:
private void setFontForContainer(ViewGroup contentLayout) { for (int i=0; i < contentLayout.getChildCount(); i++) { View view = contentLayout.getChildAt(i); if (view instanceof TextView) ((TextView)view).setTypeface(yourFont); else if (view instanceof ViewGroup) setFontForContainer((ViewGroup) view); }}
If you are looking for a more general programatic solution, I created a static class that can be used to set the Typeface of an entire view (Activity UI). Note that I am working with Mono (C#) but you can implement it easily using Java.
You can pass this class a layout or a specific view that you want to customize. If you want to be super efficient you could implement it using the Singleton pattern.
public static class AndroidTypefaceUtility { static AndroidTypefaceUtility() { } //Refer to the code block beneath this one, to see how to create a typeface. public static void SetTypefaceOfView(View view, Typeface customTypeface) { if (customTypeface != null && view != null) { try { if (view is TextView) (view as TextView).Typeface = customTypeface; else if (view is Button) (view as Button).Typeface = customTypeface; else if (view is EditText) (view as EditText).Typeface = customTypeface; else if (view is ViewGroup) SetTypefaceOfViewGroup((view as ViewGroup), customTypeface); else Console.Error.WriteLine("AndroidTypefaceUtility: {0} is type of {1} and does not have a typeface property", view.Id, typeof(View)); } catch (Exception ex) { Console.Error.WriteLine("AndroidTypefaceUtility threw:\n{0}\n{1}", ex.GetType(), ex.StackTrace); throw ex; } } else { Console.Error.WriteLine("AndroidTypefaceUtility: customTypeface / view parameter should not be null"); } } public static void SetTypefaceOfViewGroup(ViewGroup layout, Typeface customTypeface) { if (customTypeface != null && layout != null) { for (int i = 0; i < layout.ChildCount; i++) { SetTypefaceOfView(layout.GetChildAt(i), customTypeface); } } else { Console.Error.WriteLine("AndroidTypefaceUtility: customTypeface / layout parameter should not be null"); } } }
In your activity you will need to create a Typeface object. I create mine in the OnCreate() using a .ttf file placed in my Resources/Assets/ directory. Make sure that the file is marked as an Android Asset in its' properties.
protected override void OnCreate(Bundle bundle){ ... LinearLayout rootLayout = (LinearLayout)FindViewById<LinearLayout>(Resource.Id.signInView_LinearLayout); Typeface allerTypeface = Typeface.CreateFromAsset(base.Assets,"Aller_Rg.ttf"); AndroidTypefaceUtility.SetTypefaceOfViewGroup(rootLayout, allerTypeface);}