Sound recognition in Android Sound recognition in Android android android

Sound recognition in Android


Musicg library is useful for whistle detection. Concerning claps, I wouldn't recommend use it, cause it reacts to every loud sound (even speech).

For clap and other percussive sounds detection I recommend TarsosDSP. It has a simple API with a rich functionality (pitch detection and so on). For clap detection you can use something like (if you use TarsosDSPAndroid-v3):

MicrophoneAudioDispatcher mDispatcher = new MicrophoneAudioDispatcher((int) SAMPLE_RATE, BUFFER_SIZE, BUFFER_OVERLAP);double threshold = 8;double sensitivity = 20;mPercussionDetector = new PercussionOnsetDetector(22050, 1024,         new OnsetHandler() {            @Override            public void handleOnset(double time, double salience) {                Log.d(TAG, "Clap detected!");            }        }, sensitivity, threshold);mDispatcher.addAudioProcessor(mPercussionDetector);new Thread(mDispatcher).start();

You can tune your detector by adjusting sensitivity (0-100) and threshold (0-20).

Good luck!


There is an Api that works very well for your needs in my opinion.

http://code.google.com/p/musicg/

Good Luck!!!


You don't need math and you don't need AudioRecord. Just check MediaRecorder.getMaxAmplitude() every 1000 milliseconds.

this code and this code might be helpful.

Here is some code you will need.

public class Clapper{    private static final String TAG = "Clapper";    private static final long DEFAULT_CLIP_TIME = 1000;    private long clipTime = DEFAULT_CLIP_TIME;    private AmplitudeClipListener clipListener;    private boolean continueRecording;    /**     * how much louder is required to hear a clap 10000, 18000, 25000 are good     * values     */    private int amplitudeThreshold;    /**     * requires a little of noise by the user to trigger, background noise may     * trigger it     */    public static final int AMPLITUDE_DIFF_LOW = 10000;    public static final int AMPLITUDE_DIFF_MED = 18000;    /**     * requires a lot of noise by the user to trigger. background noise isn't     * likely to be this loud     */    public static final int AMPLITUDE_DIFF_HIGH = 25000;    private static final int DEFAULT_AMPLITUDE_DIFF = AMPLITUDE_DIFF_MED;    private MediaRecorder recorder;    private String tmpAudioFile;    public Clapper() throws IOException    {        this(DEFAULT_CLIP_TIME, "/tmp.3gp", DEFAULT_AMPLITUDE_DIFF, null, null);    }    public Clapper(long snipTime, String tmpAudioFile,            int amplitudeDifference, Context context, AmplitudeClipListener clipListener)            throws IOException    {        this.clipTime = snipTime;        this.clipListener = clipListener;        this.amplitudeThreshold = amplitudeDifference;        this.tmpAudioFile = tmpAudioFile;    }    public boolean recordClap()    {        Log.d(TAG, "record clap");        boolean clapDetected = false;        try        {            recorder = AudioUtil.prepareRecorder(tmpAudioFile);        }        catch (IOException io)        {            Log.d(TAG, "failed to prepare recorder ", io);            throw new RecordingFailedException("failed to create recorder", io);        }        recorder.start();        int startAmplitude = recorder.getMaxAmplitude();        Log.d(TAG, "starting amplitude: " + startAmplitude);        do        {            Log.d(TAG, "waiting while recording...");            waitSome();            int finishAmplitude = recorder.getMaxAmplitude();            if (clipListener != null)            {                clipListener.heard(finishAmplitude);            }            int ampDifference = finishAmplitude - startAmplitude;            if (ampDifference >= amplitudeThreshold)            {                Log.d(TAG, "heard a clap!");                clapDetected = true;            }            Log.d(TAG, "finishing amplitude: " + finishAmplitude + " diff: "                    + ampDifference);        } while (continueRecording || !clapDetected);        Log.d(TAG, "stopped recording");        done();        return clapDetected;    }    private void waitSome()    {        try        {            // wait a while            Thread.sleep(clipTime);        } catch (InterruptedException e)        {            Log.d(TAG, "interrupted");        }    }    /**     * need to call this when completely done with recording     */    public void done()    {        Log.d(TAG, "stop recording");        if (recorder != null)        {            if (isRecording())            {                stopRecording();            }            //now stop the media player            recorder.stop();            recorder.release();        }    }    public boolean isRecording()    {        return continueRecording;    }    public void stopRecording()    {        continueRecording = false;    }}