Unity3d integration with android Unity3d integration with android android android

Unity3d integration with android


Here is a tutorial on the basics of running Unity inside of a normal Android app.

There is a great tutorial on running Unity inside of Android Views. Once you get this up and running you can start embedding scenes easily anywhere in your App.

When you need to call into the Java Android app from Unity, you can add this code:

AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");

And then you can call any method you want on your activity through the activity AndroidJavaObject. Something like this:

activity.Call("yourFunctionName", parameters);


For fully supporting on Android, you don't need to create some middle-level code on java.

Instead, you should:

  1. Create a Lib Project on Android SDK.
  2. Create 1 main Activity Extends UnityPlayerActivity
  3. Create others Activities that you need and add it into Manifest.
  4. Create resource, layout…
  5. Export to JAR and add it into Unity by copy all JAR, resource file to Assets/Plugins/Android folder.

This method is helpful for writing Push notification, in app billing, etc…

Ref# here: http://docs.unity3d.com/Documentation/Manual/PluginsForAndroid.html (-> Extending the UnityPlayerActivity Java Code)

And in addition, by using below code:

AndroidJavaClass unityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject activity = unityPlayer.GetStatic<AndroidJavaObject>("currentActivity");activity.Call("yourFunctionName", parameters);

You can do most of magic things with Android on Unity

Note*: yourFunctionName must be implemented inside your main activity which extend from UnityPlayerActivity (Look at step 2)

Regards,