What is a simple way to implement a websocket client in Android? Is the following example correct?
I already resolved the problem by using another class, that handles the websocket client:
import android.app.Activity; import android.app.Fragment; import android.os.Build; import android.os.Bundle; import android.util.Log; import android.view.LayoutInflater; import android.view.Menu; import android.view.MenuItem; import android.view.View; import android.view.ViewGroup; import android.widget.EditText; import android.widget.TextView; import org.java_websocket.client.WebSocketClient; import org.java_websocket.handshake.ServerHandshake; import java.net.URI; import java.net.URISyntaxException; public class MainActivity extends Activity { private WebSocketClient mWebSocketClient; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); connectWebSocket(); if (savedInstanceState == null) { getFragmentManager().beginTransaction() .add(R.id.container, new PlaceholderFragment()) .commit(); } } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } @Override public boolean onOptionsItemSelected(MenuItem item) { // Handle action bar item clicks here. The action bar will // automatically handle clicks on the Home/Up button, so long // as you specify a parent activity in AndroidManifest.xml. switch (item.getItemId()) { case R.id.action_settings: return true; } return super.onOptionsItemSelected(item); } /** * A placeholder fragment containing a simple view. */ public static class PlaceholderFragment extends Fragment { public PlaceholderFragment() { } @Override public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) { View rootView = inflater.inflate(R.layout.fragment_main, container, false); return rootView; } } private void connectWebSocket() { URI uri; try { uri = new URI("ws://192.168.1.135:9000/"); } catch (URISyntaxException e) { e.printStackTrace(); return; } mWebSocketClient = new WebSocketClient(uri) { @Override public void onOpen(ServerHandshake serverHandshake) { Log.i("Websocket", "Opened"); mWebSocketClient.send("Hello from " + Build.MANUFACTURER + " " + Build.MODEL); } @Override public void onMessage(String s) { final String message = s; runOnUiThread(new Runnable() { @Override public void run() { TextView textView = (TextView)findViewById(R.id.messages); textView.setText(textView.getText() + "\n" + message); } }); } @Override public void onClose(int i, String s, boolean b) { Log.i("Websocket", "Closed " + s); } @Override public void onError(Exception e) { Log.i("Websocket", "Error " + e.getMessage()); } }; mWebSocketClient.connect(); } public void sendMessage(View view) { EditText editText = (EditText)findViewById(R.id.message); mWebSocketClient.send(editText.getText().toString()); editText.setText(""); } }
For anyone that is interested, I've used a Websocket-ChatServer written in PHP:
<?php$r = $_SERVER['SERVER_ADDR'];if($r=="::1") $r="localhost";$host = $r; //'localhost'; //host$port = '9000'; //port$null = NULL; //null var//Create TCP/IP sream socket$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);//reuseable portsocket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);//bind socket to specified hostsocket_bind($socket, 0, $port);//listen to portsocket_listen($socket);//create & add listning socket to the list$clients = array($socket);//start endless loop, so that our script doesn't stopwhile (true) { //manage multipal connections $changed = $clients; //returns the socket resources in $changed array socket_select($changed, $null, $null, 0, 10); //check for new socket if (in_array($socket, $changed)) { $socket_new = socket_accept($socket); //accpet new socket $clients[] = $socket_new; //add socket to client array $header = socket_read($socket_new, 1024); //read data sent by the socket perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake socket_getpeername($socket_new, $ip); //get ip address of connected socket $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data send_message($response); //notify all users about new connection //make room for new socket $found_socket = array_search($socket, $changed); unset($changed[$found_socket]); } //loop through all connected sockets foreach ($changed as $changed_socket) { //check for any incomming data while(socket_recv($changed_socket, $buf, 1024, 0) >= 1) { $received_text = unmask($buf); //unmask data $tst_msg = json_decode($received_text); //json decode $user_name = $tst_msg->name; //sender name $user_message = $tst_msg->message; //message text $user_color = $tst_msg->color; //color //prepare data to be sent to client $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color))); send_message($response_text); //send data break 2; //exist this loop } $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ); if ($buf === false) { // check disconnected client // remove client for $clients array $found_socket = array_search($changed_socket, $clients); socket_getpeername($changed_socket, $ip); unset($clients[$found_socket]); //notify all users about disconnected connection $response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected'))); send_message($response); } }}// close the listening socketsocket_close($sock);function send_message($msg){ global $clients; foreach($clients as $changed_socket) { @socket_write($changed_socket,$msg,strlen($msg)); } return true;}//Unmask incoming framed messagefunction unmask($text) { $length = ord($text[1]) & 127; if($length == 126) { $masks = substr($text, 4, 4); $data = substr($text, 8); } elseif($length == 127) { $masks = substr($text, 10, 4); $data = substr($text, 14); } else { $masks = substr($text, 2, 4); $data = substr($text, 6); } $text = ""; for ($i = 0; $i < strlen($data); ++$i) { $text .= $data[$i] ^ $masks[$i%4]; } return $text;}//Encode message for transfer to client.function mask($text){ $b1 = 0x80 | (0x1 & 0x0f); $length = strlen($text); if($length <= 125) $header = pack('CC', $b1, $length); elseif($length > 125 && $length < 65536) $header = pack('CCn', $b1, 126, $length); elseif($length >= 65536) $header = pack('CCNN', $b1, 127, $length); return $header.$text;}//handshake new client.function perform_handshaking($receved_header,$client_conn, $host, $port){ $headers = array(); $lines = preg_split("/\r\n/", $receved_header); foreach($lines as $line) { $line = chop($line); if(preg_match('/\A(\S+): (.*)\z/', $line, $matches)) { $headers[$matches[1]] = $matches[2]; } } $secKey = $headers['Sec-WebSocket-Key']; $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'))); //hand shaking header $upgrade = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" . "Upgrade: websocket\r\n" . "Connection: Upgrade\r\n" . "WebSocket-Origin: $host\r\n" . "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n". "Sec-WebSocket-Accept:$secAccept\r\n\r\n"; socket_write($client_conn,$upgrade,strlen($upgrade));}
In order to start the websocket server it's needed to run a console command like this: php -q myserver.php