Converting any object to a byte array in java Converting any object to a byte array in java arrays arrays

Converting any object to a byte array in java


What you want to do is called "serialization". There are several ways of doing it, but if you don't need anything fancy I think using the standard Java object serialization would do just fine.

Perhaps you could use something like this?

package com.example;import java.io.ByteArrayInputStream;import java.io.ByteArrayOutputStream;import java.io.IOException;import java.io.ObjectInputStream;import java.io.ObjectOutputStream;public class Serializer {    public static byte[] serialize(Object obj) throws IOException {        try(ByteArrayOutputStream b = new ByteArrayOutputStream()){            try(ObjectOutputStream o = new ObjectOutputStream(b)){                o.writeObject(obj);            }            return b.toByteArray();        }    }    public static Object deserialize(byte[] bytes) throws IOException, ClassNotFoundException {        try(ByteArrayInputStream b = new ByteArrayInputStream(bytes)){            try(ObjectInputStream o = new ObjectInputStream(b)){                return o.readObject();            }        }    }}

There are several improvements to this that can be done. Not in the least the fact that you can only read/write one object per byte array, which might or might not be what you want.

Note that "Only objects that support the java.io.Serializable interface can be written to streams" (see java.io.ObjectOutputStream).

Since you might run into it, the continuous allocation and resizing of the java.io.ByteArrayOutputStream might turn out to be quite the bottle neck. Depending on your threading model you might want to consider reusing some of the objects.

For serialization of objects that do not implement the Serializable interface you either need to write your own serializer, for example using the read*/write* methods of java.io.DataOutputStream and the get*/put* methods of java.nio.ByteBuffer perhaps together with reflection, or pull in a third party dependency.

This site has a list and performance comparison of some serialization frameworks. Looking at the APIs it seems Kryo might fit what you need.


Use serialize and deserialize methods in SerializationUtils from commons-lang.


Yeah. Just use binary serialization. You have to have each object use implements Serializable but it's straightforward from there.

Your other option, if you want to avoid implementing the Serializable interface, is to use reflection and read and write data to/from a buffer using a process this one below:

/**  * Sets all int fields in an object to 0. * * @param obj The object to operate on. * * @throws RuntimeException If there is a reflection problem. */ public static void initPublicIntFields(final Object obj) {    try {       Field[] fields = obj.getClass().getFields();       for (int idx = 0; idx < fields.length; idx++) {          if (fields[idx].getType() == int.class) {              fields[idx].setInt(obj, 0);          }       }    } catch (final IllegalAccessException ex) {       throw new RuntimeException(ex);    } }

Source.