ensuring a sequential stack of 3 doesn't appear in a shuffled array of 4? ensuring a sequential stack of 3 doesn't appear in a shuffled array of 4? arrays arrays

ensuring a sequential stack of 3 doesn't appear in a shuffled array of 4?


A stack of 3 sequential items (from the original sequence is never allowed)

I assume the result of shuffle(n) is what is used as the starting sequence for shuffle(n+1). This is non trivial because using the same start series results in only 7 valid combinations for {0, 1, 2, 3}. Using a fixed starting sequence when the app starts means the first shuffle can only be one of those 7 (probably varied enough).

A Scrambler class:

Public Class Scrambler    Private rand As Random    Public Sub New()        rand = New Random    End Sub    ' FY In-Place integer array shuffle     Public Sub Shuffle(items() As Integer)        Dim tmp As Integer        Dim j As Integer        ' hi to low, so the rand result is meaningful        For i As Integer = items.Length - 1 To 0 Step -1            j = rand.Next(0, i + 1)        ' NB max param is EXCLUSIVE            tmp = items(j)            ' swap j and i             items(j) = items(i)            items(i) = tmp        Next    End Sub    ' build a list of bad sequences    ' fullfils the "stack of 3 sequential items (from the original sequence..." requirement    ' nsize - allows for the "(or any number ..." portion though scanning for    '   a series-of-5 may be fruitless    Public Function GetBadList(source As Integer(),                               nSize As Integer) As List(Of String)        Dim BList As New List(Of String)        Dim badNums(nSize - 1) As Integer        For n As Integer = 0 To source.Length - nSize            Array.Copy(source, n, badNums, 0, badNums.Length)            BList.Add(String.Join(",", badNums))            Array.Clear(badNums, 0, badNums.Length)        Next        Return BList    End Function    Public Function ScrambleArray(items() As Integer, badSize As Integer) As Integer()        ' FY is an inplace shuffler, make a copy        Dim newItems(items.Length - 1) As Integer        Array.Copy(items, newItems, items.Length)        ' flags        Dim OrderOk As Boolean = True        Dim AllDiffPositions As Boolean = True        Dim BadList As List(Of String) = GetBadList(items, badSize)        ' build the bad list        Do            Shuffle(newItems)            ' check if they all moved            AllDiffPositions = True            For n As Integer = 0 To items.Length - 1                If newItems(n) = items(n) Then                    AllDiffPositions = False                    Exit For                End If            Next            ' check for forbidden sequences            If AllDiffPositions Then                Dim thisVersion As String = String.Join(",", newItems)                OrderOk = True                For Each s As String In BadList                    If thisVersion.Contains(s) Then                        OrderOk = False                        Exit For                    End If                Next            End If        Loop Until (OrderOk) And (AllDiffPositions)        Return newItems    End FunctionEnd Class

Test code/How to use it:

' this series is only used once in the test loopDim theseItems() As Integer = {0, 1, 2, 3}Dim SeqMaker As New Scrambler         ' allows one RNG usedDim newItems() As Integer' reportingDim rpt As String = "{0}   Before: {1}   After: {2}  time:{3}"ListBox1.Items.Clear()For n As Integer = 0 To 1000    sw.Restart()    newItems = SeqMaker.ScrambleArray(theseItems, 3)  ' bad series size==3    sw.Stop()    ListBox1.Items.Add(String.Format(rpt, n.ToString("0000"), String.Join(",", theseItems),                    String.Join(",", newItems), sw.ElapsedTicks.ToString))    Console.WriteLine(rpt, n.ToString("0000"), String.Join(",", theseItems),                      String.Join(",", newItems), sw.ElapsedTicks.ToString)    ' rollover to use this result as next start    Array.Copy(newItems, theseItems, newItems.Length)Next

An item is never in its original position this sort of makes sense on small sets. But for larger sets, it rules out a large number of legitimate shuffles (>60%); in some cases just because 1 item is in the same spot.

 Start:   {1,2,8,4,5,7,6,3,9,0}Result:   {4,8,2,0,7,1,6,9,5,3}

This fails because of the '6', but is it really an invalid shuffle? The series-of-three rule shows up pretty rarely in larger sets (<1%) that it might be a waste of time.


Without the listbox and console reports (and some distribution gathering not shown), it is pretty fast.

Std Shuffle, 10k iterations, 10 elements: 12ms  (baseline)   Modified, 10k iterations, 10 elements: 91ms   Modified, 10k iterations, 04 elements: 48ms

The modified shuffle relies on reshuffling which I knew would not be time consuming. So, when Rule1 OrElse Rule2 fails, it just reshuffles. The 10 element shuffle has to actually perform 28k shuffles to get 10,000 'good' ones. The 4 element shuffle actually has a higher rejection rate because the rules are easier to break with so few items (34,000 rejects).

That doesnt interest me nearly as much as the shuffle distribution, because if these "improvements" introduce a bias, it is no good. 10k 4 element distribution:

seq: 3,2,1,0  count: 425seq: 1,0,2,3  count: 406seq: 3,2,0,1  count: 449seq: 2,3,1,0  count: 424seq: 0,1,3,2  count: 394seq: 3,0,2,1  count: 371seq: 1,2,3,0  count: 411seq: 0,3,1,2  count: 405seq: 2,1,3,0  count: 388seq: 0,3,2,1  count: 375seq: 2,0,1,3  count: 420seq: 2,1,0,3  count: 362seq: 3,0,1,2  count: 396seq: 1,2,0,3  count: 379seq: 0,1,2,3  count: 463seq: 1,3,0,2  count: 398seq: 2,3,0,1  count: 443seq: 1,0,3,2  count: 451seq: 3,1,2,0  count: 421seq: 2,0,3,1  count: 487seq: 0,2,3,1  count: 394seq: 3,1,0,2  count: 480seq: 0,2,1,3  count: 444seq: 1,3,2,0  count: 414

With smaller iterations (1K) you can see a more even distribution vs the modified form. But that is to be expected if you are rejecting certain legit shuffles.

Ten element distribution is inconclusive because there are so many possibilities (3.6 million shuffles). That said, with 10k iterations, there tends to be about 9980 series, with 12-18 having a count of 2.


I believe the following will meet the requirements given. I incorporated @CoderDennis's fix for the initial random value, and for passing in the Random. My VB skills have been tarnished by too many years in C# and JavaScript, so apologies for any obvious syntax errors.

It only filters out sequences of three sequential items, not "(or any number of sequential original items)".

Public Function ShuffleArray(ByVal items() As Integer, ByVal rnd As Random) As Integer()    Dim original as Integer() = items.ToArray()    Dim ptr As Integer    Dim alt As Integer    Dim tmp As Integer    Dim stacksOfThree = new List(Of Integer())    Dim isGood As Boolean = True    ptr = items.Length    Do While ptr > 2        ptr -= 1        stacksOfThree.Add(new Integer() { items(ptr - 2), items(ptr - 1), items(ptr) })    Loop    ptr = items.Length    Do While ptr > 1        ptr -= 1        alt = rnd.Next(ptr)        tmp = items(alt)        While items(alt).Equals(items(ptr)) Or items(ptr).Equals(tmp)            alt = rnd.Next(ptr)            tmp = items(alt)        End While        items(alt) = items(ptr)        items(ptr) = tmp    Loop    ptr = items.Length    Do While ptr > 1        ptr -= 1        If items(ptr).Equals(original(ptr)) Then            isGood = False            Exit Do        End If    Loop    If isGood Then        ptr = items.Length        Do While ptr > 2            ptr -= 1            For Each stack In stacksOfThree                If stack(2).Equals(items(ptr)) And stack(1).Equals(items(ptr - 1)) And stack(0).Equals(items(ptr - 2)) Then                    isGood = False                    Exit For                End If            Next             If Not isGood Then                Exit Do            End If        Loop    End If    If isGood Then        Return items    Else        Return ShuffleArray(original, new Random())    End IfEnd Function


Everyone's been addressing your shuffle and missing the actual issue.

With a constraint like this I would simply shuffle and then test if the result met the criteria, shuffling again if it did not. This unfortunately has an indeterminate runtime but so long as the constraint isn't too likely to reject it the real world performance is normally acceptable.

However, in this particular case I would take a different approach entirely. With 4 items in the list there are only 24 possible permutations, 4 of which are definitely invalid. (I'm not sure if you want things like [0, 1, 3, 2] or not.) Thus I would store all the valid permutations of the list, sort the list, pick a random permutation from a list of precalculated ones and "shuffle" the list accordingly.