Get random elements from array in Swift
Xcode 11 • Swift 5.1
extension Collection { func choose(_ n: Int) -> ArraySlice<Element> { shuffled().prefix(n) }}
Playground testing
var alphabet = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"]let shuffledAlphabet = alphabet.shuffled() // "O", "X", "L", "D", "N", "K", "R", "E", "S", "Z", "I", "T", "H", "C", "U", "B", "W", "M", "Q", "Y", "V", "A", "G", "P", "F", "J"]let letter = alphabet.randomElement() // "D"var numbers = Array(0...9)let shuffledNumbers = numbers.shuffled()shuffledNumbers // [8, 9, 3, 6, 0, 1, 4, 2, 5, 7]numbers // [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]numbers.shuffle() // mutate it [6, 0, 2, 3, 9, 1, 5, 7, 4, 8]numbers // [6, 0, 2, 3, 9, 1, 5, 7, 4, 8]let pick3numbers = numbers.choose(3) // [8, 9, 2]
extension RangeReplaceableCollection { /// Returns a new Collection shuffled var shuffled: Self { .init(shuffled()) } /// Shuffles this Collection in place @discardableResult mutating func shuffledInPlace() -> Self { self = shuffled return self } func choose(_ n: Int) -> SubSequence { shuffled.prefix(n) }}
var alphabetString = "ABCDEFGHIJKLMNOPQRSTUVWXYZ"let shuffledAlphabetString = alphabetString.shuffled // "DRGXNSJLFQHPUZTBKVMYAWEICO"let character = alphabetString.randomElement() // "K"alphabetString.shuffledInPlace() // mutate it "WYQVBLGZKPFUJTHOXERADMCINS"alphabetString // "WYQVBLGZKPFUJTHOXERADMCINS"let pick3Characters = alphabetString.choose(3) // "VYA"
Or does anyone have a better/more elegant solution for this?
I do. Algorithmically better than the accepted answer, which does count-1 arc4random_uniform
operations for a full shuffle, we can simply pick n values in n arc4random_uniform
operations.
And actually, I got two ways of doing better than the accepted answer:
Better solution
extension Array { /// Picks `n` random elements (straightforward approach) subscript (randomPick n: Int) -> [Element] { var indices = [Int](0..<count) var randoms = [Int]() for _ in 0..<n { randoms.append(indices.remove(at: Int(arc4random_uniform(UInt32(indices.count))))) } return randoms.map { self[$0] } }}
Best solution
The following solution is twice faster than previous one.
for Swift 3.0 and 3.1
extension Array { /// Picks `n` random elements (partial Fisher-Yates shuffle approach) subscript (randomPick n: Int) -> [Element] { var copy = self for i in stride(from: count - 1, to: count - n - 1, by: -1) { let j = Int(arc4random_uniform(UInt32(i + 1))) if j != i { swap(©[i], ©[j]) } } return Array(copy.suffix(n)) }}
for Swift 3.2 and 4.x
extension Array { /// Picks `n` random elements (partial Fisher-Yates shuffle approach) subscript (randomPick n: Int) -> [Element] { var copy = self for i in stride(from: count - 1, to: count - n - 1, by: -1) { copy.swapAt(i, Int(arc4random_uniform(UInt32(i + 1)))) } return Array(copy.suffix(n)) }}
Usage:
let digits = Array(0...9) // [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]let pick3digits = digits[randomPick: 3] // [8, 9, 0]
Swift 4.1 and below
let playlist = ["Nothing Else Matters", "Stairway to Heaven", "I Want to Break Free", "Yesterday"]let index = Int(arc4random_uniform(UInt32(playlist.count)))let song = playlist[index]
Swift 4.2 and above
if let song = playlist.randomElement() { print(song)} else { print("Empty playlist.")}