How to create bitmap from byte array?
You'll need to get those bytes
into a MemoryStream
:
Bitmap bmp;using (var ms = new MemoryStream(imageData)){ bmp = new Bitmap(ms);}
That uses the Bitmap(Stream stream)
constructor overload.
UPDATE: keep in mind that according to the documentation, and the source code I've been reading through, an ArgumentException
will be thrown on these conditions:
stream does not contain image data or is null.-or-stream contains a PNG image file with a single dimension greater than 65,535 pixels.
Guys thank you for your help. I think all of this answers works. However i think my byte array contains raw bytes. That's why all of those solutions didnt work for my code.
However i found a solution. Maybe this solution helps other coders who have problem like mine.
static byte[] PadLines(byte[] bytes, int rows, int columns) { int currentStride = columns; // 3 int newStride = columns; // 4 byte[] newBytes = new byte[newStride * rows]; for (int i = 0; i < rows; i++) Buffer.BlockCopy(bytes, currentStride * i, newBytes, newStride * i, currentStride); return newBytes; } int columns = imageWidth; int rows = imageHeight; int stride = columns; byte[] newbytes = PadLines(imageData, rows, columns); Bitmap im = new Bitmap(columns, rows, stride, PixelFormat.Format8bppIndexed, Marshal.UnsafeAddrOfPinnedArrayElement(newbytes, 0)); im.Save("C:\\Users\\musa\\Documents\\Hobby\\image21.bmp");
This solutions works for 8bit 256 bpp (Format8bppIndexed). If your image has another format you should change PixelFormat
.
And there is a problem with colors right now. As soon as i solved this one i will edit my answer for other users.
*PS = I am not sure about stride value but for 8bit it should be equal to columns.
And also this function Works for me.. This function copies 8 bit greyscale image into a 32bit layout.
public void SaveBitmap(string fileName, int width, int height, byte[] imageData) { byte[] data = new byte[width * height * 4]; int o = 0; for (int i = 0; i < width * height; i++) { byte value = imageData[i]; data[o++] = value; data[o++] = value; data[o++] = value; data[o++] = 0; } unsafe { fixed (byte* ptr = data) { using (Bitmap image = new Bitmap(width, height, width * 4, PixelFormat.Format32bppRgb, new IntPtr(ptr))) { image.Save(Path.ChangeExtension(fileName, ".jpg")); } } } }
Can be as easy as:
var ms = new MemoryStream(imageData);System.Drawing.Image image = Image.FromStream(ms);image.Save("c:\\image.jpg");
Testing it out:
byte[] imageData;// Create the byte array.var originalImage = Image.FromFile(@"C:\original.jpg");using (var ms = new MemoryStream()){ originalImage.Save(ms, ImageFormat.Jpeg); imageData = ms.ToArray();}// Convert back to image.using (var ms = new MemoryStream(imageData)){ Image image = Image.FromStream(ms); image.Save(@"C:\newImage.jpg");}