When to use byte array & when byte buffer? When to use byte array & when byte buffer? arrays arrays

When to use byte array & when byte buffer?


There are actually a number of ways to work with bytes. And I agree that it's not always easy to pick the best one:

  • the byte[]
  • the java.nio.ByteBuffer
  • the java.io.ByteArrayOutputStream (in combination with other streams)
  • the java.util.BitSet

The byte[] is just a primitive array, just containing the raw data. So, it does not have convenient methods for building or manipulating the content.

A ByteBuffer is more like a builder. It creates a byte[]. Unlike arrays, it has more convenient helper methods. (e.g. the append(byte) method). It's not that straightforward in terms of usage. (Most tutorials are way too complicated or of poor quality, but this one will get you somewhere. Take it one step further? then read about the many pitfalls.)

You could be tempted to say that a ByteBuffer does to byte[], what a StringBuilder does for String. But there is a specific difference/shortcoming of the ByteBuffer class. Just like with arrays, the ByteBuffer has a fixed size. So, when you instantiate it, you already have to specify the size of the buffer.

That's one of the reasons, why I often prefer to use the ByteArrayOutputStream because it automatically resizes, just like an ArrayList does. (It has a toByteArray() method). Sometimes it's practical, to wrap it in a DataOutputStream. The advantage is that you will have some additional convenience calls, (e.g. writeShort(int) if you need to write 2 bytes.)

BitSet comes in handy when you want to perform bit-level operations. You can get/set individual bits, and it has logical operator methods like xor(). (The toByteArray() method was only introduced in java 7.)

Of course depending on your needs you can combine all of them to build your byte[].


ByteBuffer is part of the new IO package (nio) that was developed for fast throughput of file-based data. Specifically, Apache is a very fast web server (written in C) because it reads bytes from disk and puts them on the network directly, without shuffling them through various buffers. It does this through memory-mapped files, which early versions of Java did not have. With the advent of nio, it became possible to write a web server in java that is as fast as Apache. When you want very fast file-to-network throughput, then you want to use memory mapped files and ByteBuffer.

Databases typically use memory-mapped files, but this type of usage is seldom efficient in Java. In C/C++, it's possible to load up a large chunk of memory and cast it to the typed data you want. Due to Java's security model, this isn't generally feasible, because you can only convert to certain native types, and these conversions aren't very efficient. ByteBuffer works best when you are just dealing with bytes as plain byte data -- once you need to convert them to objects, the other java io classes typically perform better and are easier to use.

If you're not dealing with memory mapped files, then you don't really need to bother with ByteBuffer -- you'd normally use arrays of byte. If you're trying to build a web server, with the fastest possible throughput of file-based raw byte data, then ByteBuffer (specifically MappedByteBuffer) is your best friend.