C pointers : pointing to an array of fixed size C pointers : pointing to an array of fixed size c c

C pointers : pointing to an array of fixed size


What you are saying in your post is absolutely correct. I'd say that every C developer comes to exactly the same discovery and to exactly the same conclusion when (if) they reach certain level of proficiency with C language.

When the specifics of your application area call for an array of specific fixed size (array size is a compile-time constant), the only proper way to pass such an array to a function is by using a pointer-to-array parameter

void foo(char (*p)[10]);

(in C++ language this is also done with references

void foo(char (&p)[10]);

).

This will enable language-level type checking, which will make sure that the array of exactly correct size is supplied as an argument. In fact, in many cases people use this technique implicitly, without even realizing it, hiding the array type behind a typedef name

typedef int Vector3d[3];void transform(Vector3d *vector);/* equivalent to `void transform(int (*vector)[3])` */...Vector3d vec;...transform(&vec);

Note additionally that the above code is invariant with relation to Vector3d type being an array or a struct. You can switch the definition of Vector3d at any time from an array to a struct and back, and you won't have to change the function declaration. In either case the functions will receive an aggregate object "by reference" (there are exceptions to this, but within the context of this discussion this is true).

However, you won't see this method of array passing used explicitly too often, simply because too many people get confused by a rather convoluted syntax and are simply not comfortable enough with such features of C language to use them properly. For this reason, in average real life, passing an array as a pointer to its first element is a more popular approach. It just looks "simpler".

But in reality, using the pointer to the first element for array passing is a very niche technique, a trick, which serves a very specific purpose: its one and only purpose is to facilitate passing arrays of different size (i.e. run-time size). If you really need to be able to process arrays of run-time size, then the proper way to pass such an array is by a pointer to its first element with the concrete size supplied by an additional parameter

void foo(char p[], unsigned plen);

Actually, in many cases it is very useful to be able to process arrays of run-time size, which also contributes to the popularity of the method. Many C developers simply never encounter (or never recognize) the need to process a fixed-size array, thus remaining oblivious to the proper fixed-size technique.

Nevertheless, if the array size is fixed, passing it as a pointer to an element

void foo(char p[])

is a major technique-level error, which unfortunately is rather widespread these days. A pointer-to-array technique is a much better approach in such cases.

Another reason that might hinder the adoption of the fixed-size array passing technique is the dominance of naive approach to typing of dynamically allocated arrays. For example, if the program calls for fixed arrays of type char[10] (as in your example), an average developer will malloc such arrays as

char *p = malloc(10 * sizeof *p);

This array cannot be passed to a function declared as

void foo(char (*p)[10]);

which confuses the average developer and makes them abandon the fixed-size parameter declaration without giving it a further thought. In reality though, the root of the problem lies in the naive malloc approach. The malloc format shown above should be reserved for arrays of run-time size. If the array type has compile-time size, a better way to malloc it would look as follows

char (*p)[10] = malloc(sizeof *p);

This, of course, can be easily passed to the above declared foo

foo(p);

and the compiler will perform the proper type checking. But again, this is overly confusing to an unprepared C developer, which is why you won't see it in too often in the "typical" average everyday code.


I would like to add to AndreyT's answer (in case anyone stumbles upon this page looking for more info on this topic):

As I begin to play more with these declarations, I realize that there is major handicap associated with them in C (apparently not in C++). It is fairly common to have a situation where you would like to give a caller a const pointer to a buffer you have written into. Unfortunately, this is not possible when declaring a pointer like this in C. In other words, the C standard (6.7.3 - Paragraph 8) is at odds with something like this:

   int array[9];   const int (* p2)[9] = &array;  /* Not legal unless array is const as well */

This constraint does not seem to be present in C++, making these type of declarations far more useful. But in the case of C, it is necessary to fall back to a regular pointer declaration whenever you want a const pointer to the fixed size buffer (unless the buffer itself was declared const to begin with). You can find more info in this mail thread: link text

This is a severe constraint in my opinion and it could be one of the main reasons why people do not usually declare pointers like this in C. The other being the fact that most people do not even know that you can declare a pointer like this as AndreyT has pointed out.


The obvious reason is that this code doesn't compile:

extern void foo(char (*p)[10]);void bar() {  char p[10];  foo(p);}

The default promotion of an array is to an unqualified pointer.

Also see this question, using foo(&p) should work.