Is there a standard sign function (signum, sgn) in C/C++? Is there a standard sign function (signum, sgn) in C/C++? c c

Is there a standard sign function (signum, sgn) in C/C++?


Surprised no one has posted the type-safe C++ version yet:

template <typename T> int sgn(T val) {    return (T(0) < val) - (val < T(0));}

Benefits:

  • Actually implements signum (-1, 0, or 1). Implementations here using copysign only return -1 or 1, which is not signum. Also, some implementations here are returning a float (or T) rather than an int, which seems wasteful.
  • Works for ints, floats, doubles, unsigned shorts, or any custom types constructible from integer 0 and orderable.
  • Fast! copysign is slow, especially if you need to promote and then narrow again. This is branchless and optimizes excellently
  • Standards-compliant! The bitshift hack is neat, but only works for some bit representations, and doesn't work when you have an unsigned type. It could be provided as a manual specialization when appropriate.
  • Accurate! Simple comparisons with zero can maintain the machine's internal high-precision representation (e.g. 80 bit on x87), and avoid a premature round to zero.

Caveats:

  • It's a template so it might take longer to compile in some circumstances.
  • Apparently some people think use of a new, somewhat esoteric, and very slow standard library function that doesn't even really implement signum is more understandable.
  • The < 0 part of the check triggers GCC's -Wtype-limits warning when instantiated for an unsigned type. You can avoid this by using some overloads:

    template <typename T> inline constexprint signum(T x, std::false_type is_signed) {    return T(0) < x;}template <typename T> inline constexprint signum(T x, std::true_type is_signed) {    return (T(0) < x) - (x < T(0));}template <typename T> inline constexprint signum(T x) {    return signum(x, std::is_signed<T>());}

    (Which is a good example of the first caveat.)


I don't know of a standard function for it. Here's an interesting way to write it though:

(x > 0) - (x < 0)

Here's a more readable way to do it:

if (x > 0) return 1;if (x < 0) return -1;return 0;

If you like the ternary operator you can do this:

(x > 0) ? 1 : ((x < 0) ? -1 : 0)


There is a C99 math library function called copysign(), which takes the sign from one argument and the absolute value from the other:

result = copysign(1.0, value) // doubleresult = copysignf(1.0, value) // floatresult = copysignl(1.0, value) // long double

will give you a result of +/- 1.0, depending on the sign of value. Note that floating point zeroes are signed: (+0) will yield +1, and (-0) will yield -1.