Send and Receive a file in socket programming in Linux with C/C++ (GCC/G++) Send and Receive a file in socket programming in Linux with C/C++ (GCC/G++) c c

Send and Receive a file in socket programming in Linux with C/C++ (GCC/G++)


The most portable solution is just to read the file in chunks, and then write the data out to the socket, in a loop (and likewise, the other way around when receiving the file). You allocate a buffer, read into that buffer, and write from that buffer into your socket (you could also use send and recv, which are socket-specific ways of writing and reading data). The outline would look something like this:

while (1) {    // Read data into buffer.  We may not have enough to fill up buffer, so we    // store how many bytes were actually read in bytes_read.    int bytes_read = read(input_file, buffer, sizeof(buffer));    if (bytes_read == 0) // We're done reading from the file        break;        if (bytes_read < 0) {        // handle errors    }        // You need a loop for the write, because not all of the data may be written    // in one call; write will return how many bytes were written. p keeps    // track of where in the buffer we are, while we decrement bytes_read    // to keep track of how many bytes are left to write.    void *p = buffer;    while (bytes_read > 0) {        int bytes_written = write(output_socket, p, bytes_read);        if (bytes_written <= 0) {            // handle errors        }        bytes_read -= bytes_written;        p += bytes_written;    }}

Make sure to read the documentation for read and write carefully, especially when handling errors. Some of the error codes mean that you should just try again, for instance just looping again with a continue statement, while others mean something is broken and you need to stop.

For sending the file to a socket, there is a system call, sendfile that does just what you want. It tells the kernel to send a file from one file descriptor to another, and then the kernel can take care of the rest. There is a caveat that the source file descriptor must support mmap (as in, be an actual file, not a socket), and the destination must be a socket (so you can't use it to copy files, or send data directly from one socket to another); it is designed to support the usage you describe, of sending a file to a socket. It doesn't help with receiving the file, however; you would need to do the loop yourself for that. I cannot tell you why there is a sendfile call but no analogous recvfile.

Beware that sendfile is Linux specific; it is not portable to other systems. Other systems frequently have their own version of sendfile, but the exact interface may vary (FreeBSD, Mac OS X, Solaris).

In Linux 2.6.17, the splice system call was introduced, and as of 2.6.23 is used internally to implement sendfile. splice is a more general purpose API than sendfile. For a good description of splice and tee, see the rather good explanation from Linus himself. He points out how using splice is basically just like the loop above, using read and write, except that the buffer is in the kernel, so the data doesn't have to transferred between the kernel and user space, or may not even ever pass through the CPU (known as "zero-copy I/O").


Do aman 2 sendfile. You only need to open the source file on the client and destination file on the server, then call sendfile and the kernel will chop and move the data.


Minimal runnable POSIX read + write example

Usage:

  1. get two computers on a LAN.

    For example, this will work if both computers are connected to your home router in most cases, which is how I tested it.

  2. On the server computer:

    1. Find the server local IP with ifconfig, e.g. 192.168.0.10

    2. Run:

      ./server output.tmp 12345
  3. On the client computer:

    printf 'ab\ncd\n' > input.tmp./client input.tmp 192.168.0.10 12345
  4. Outcome: a file output.tmp is created on the sever computer containing 'ab\ncd\n'!

server.c

/*Receive a file over a socket.Saves it to output.tmp by default.Interface:    ./executable [<output_file> [<port>]]Defaults:- output_file: output.tmp- port: 12345*/#define _XOPEN_SOURCE 700#include <stdio.h>#include <stdlib.h>#include <arpa/inet.h>#include <fcntl.h>#include <netdb.h> /* getprotobyname */#include <netinet/in.h>#include <sys/stat.h>#include <sys/socket.h>#include <unistd.h>int main(int argc, char **argv) {    char *file_path = "output.tmp";    char buffer[BUFSIZ];    char protoname[] = "tcp";    int client_sockfd;    int enable = 1;    int filefd;    int i;    int server_sockfd;    socklen_t client_len;    ssize_t read_return;    struct protoent *protoent;    struct sockaddr_in client_address, server_address;    unsigned short server_port = 12345u;    if (argc > 1) {        file_path = argv[1];        if (argc > 2) {            server_port = strtol(argv[2], NULL, 10);        }    }    /* Create a socket and listen to it.. */    protoent = getprotobyname(protoname);    if (protoent == NULL) {        perror("getprotobyname");        exit(EXIT_FAILURE);    }    server_sockfd = socket(        AF_INET,        SOCK_STREAM,        protoent->p_proto    );    if (server_sockfd == -1) {        perror("socket");        exit(EXIT_FAILURE);    }    if (setsockopt(server_sockfd, SOL_SOCKET, SO_REUSEADDR, &enable, sizeof(enable)) < 0) {        perror("setsockopt(SO_REUSEADDR) failed");        exit(EXIT_FAILURE);    }    server_address.sin_family = AF_INET;    server_address.sin_addr.s_addr = htonl(INADDR_ANY);    server_address.sin_port = htons(server_port);    if (bind(            server_sockfd,            (struct sockaddr*)&server_address,            sizeof(server_address)        ) == -1    ) {        perror("bind");        exit(EXIT_FAILURE);    }    if (listen(server_sockfd, 5) == -1) {        perror("listen");        exit(EXIT_FAILURE);    }    fprintf(stderr, "listening on port %d\n", server_port);    while (1) {        client_len = sizeof(client_address);        puts("waiting for client");        client_sockfd = accept(            server_sockfd,            (struct sockaddr*)&client_address,            &client_len        );        filefd = open(file_path,                O_WRONLY | O_CREAT | O_TRUNC,                S_IRUSR | S_IWUSR);        if (filefd == -1) {            perror("open");            exit(EXIT_FAILURE);        }        do {            read_return = read(client_sockfd, buffer, BUFSIZ);            if (read_return == -1) {                perror("read");                exit(EXIT_FAILURE);            }            if (write(filefd, buffer, read_return) == -1) {                perror("write");                exit(EXIT_FAILURE);            }        } while (read_return > 0);        close(filefd);        close(client_sockfd);    }    return EXIT_SUCCESS;}

client.c

/*Send a file over a socket.Interface:    ./executable [<input_path> [<sever_hostname> [<port>]]]Defaults:- input_path: input.tmp- server_hostname: 127.0.0.1- port: 12345*/#define _XOPEN_SOURCE 700#include <stdio.h>#include <stdlib.h>#include <arpa/inet.h>#include <fcntl.h>#include <netdb.h> /* getprotobyname */#include <netinet/in.h>#include <sys/stat.h>#include <sys/socket.h>#include <unistd.h>int main(int argc, char **argv) {    char protoname[] = "tcp";    struct protoent *protoent;    char *file_path = "input.tmp";    char *server_hostname = "127.0.0.1";    char *server_reply = NULL;    char *user_input = NULL;    char buffer[BUFSIZ];    in_addr_t in_addr;    in_addr_t server_addr;    int filefd;    int sockfd;    ssize_t i;    ssize_t read_return;    struct hostent *hostent;    struct sockaddr_in sockaddr_in;    unsigned short server_port = 12345;    if (argc > 1) {        file_path = argv[1];        if (argc > 2) {            server_hostname = argv[2];            if (argc > 3) {                server_port = strtol(argv[3], NULL, 10);            }        }    }    filefd = open(file_path, O_RDONLY);    if (filefd == -1) {        perror("open");        exit(EXIT_FAILURE);    }    /* Get socket. */    protoent = getprotobyname(protoname);    if (protoent == NULL) {        perror("getprotobyname");        exit(EXIT_FAILURE);    }    sockfd = socket(AF_INET, SOCK_STREAM, protoent->p_proto);    if (sockfd == -1) {        perror("socket");        exit(EXIT_FAILURE);    }    /* Prepare sockaddr_in. */    hostent = gethostbyname(server_hostname);    if (hostent == NULL) {        fprintf(stderr, "error: gethostbyname(\"%s\")\n", server_hostname);        exit(EXIT_FAILURE);    }    in_addr = inet_addr(inet_ntoa(*(struct in_addr*)*(hostent->h_addr_list)));    if (in_addr == (in_addr_t)-1) {        fprintf(stderr, "error: inet_addr(\"%s\")\n", *(hostent->h_addr_list));        exit(EXIT_FAILURE);    }    sockaddr_in.sin_addr.s_addr = in_addr;    sockaddr_in.sin_family = AF_INET;    sockaddr_in.sin_port = htons(server_port);    /* Do the actual connection. */    if (connect(sockfd, (struct sockaddr*)&sockaddr_in, sizeof(sockaddr_in)) == -1) {        perror("connect");        return EXIT_FAILURE;    }    while (1) {        read_return = read(filefd, buffer, BUFSIZ);        if (read_return == 0)            break;        if (read_return == -1) {            perror("read");            exit(EXIT_FAILURE);        }        /* TODO use write loop: https://stackoverflow.com/questions/24259640/writing-a-full-buffer-using-write-system-call */        if (write(sockfd, buffer, read_return) == -1) {            perror("write");            exit(EXIT_FAILURE);        }    }    free(user_input);    free(server_reply);    close(filefd);    exit(EXIT_SUCCESS);}

GitHub upstream.

Further comments

Possible improvements:

  • Currently output.tmp gets overwritten each time a send is done.

    This begs for the creation of a simple protocol that allows to pass a filename so that multiple files can be uploaded, e.g.: filename up to the first newline character, max filename 256 chars, and the rest until socket closure are the contents. Of course, that would require sanitation to avoid a path transversal vulnerability.

    Alternatively, we could make a server that hashes the files to find filenames, and keeps a map from original paths to hashes on disk (on a database).

  • Only one client can connect at a time.

    This is specially harmful if there are slow clients whose connections last for a long time: the slow connection halts everyone down.

    One way to work around that is to fork a process / thread for each accept, start listening again immediately, and use file lock synchronization on the files.

  • Add timeouts, and close clients if they take too long. Or else it would be easy to do a DoS.

    poll or select are some options: How to implement a timeout in read function call?

A simple HTTP wget implementation is shown at: How to make an HTTP get request in C without libcurl?

Tested on Ubuntu 15.10.