Which is faster: while(1) or while(2)? Which is faster: while(1) or while(2)? c c

Which is faster: while(1) or while(2)?


Both loops are infinite, but we can see which one takes more instructions/resources per iteration.

Using gcc, I compiled the two following programs to assembly at varying levels of optimization:

int main(void) {    while(1) {}    return 0;}

int main(void) {    while(2) {}    return 0;}

Even with no optimizations (-O0), the generated assembly was identical for both programs. Therefore, there is no speed difference between the two loops.

For reference, here is the generated assembly (using gcc main.c -S -masm=intel with an optimization flag):

With -O0:

    .file   "main.c"    .intel_syntax noprefix    .def    __main; .scl    2;  .type   32; .endef    .text    .globl  main    .def    main;   .scl    2;  .type   32; .endef    .seh_proc   mainmain:    push    rbp    .seh_pushreg    rbp    mov rbp, rsp    .seh_setframe   rbp, 0    sub rsp, 32    .seh_stackalloc 32    .seh_endprologue    call    __main.L2:    jmp .L2    .seh_endproc    .ident  "GCC: (tdm64-2) 4.8.1"

With -O1:

    .file   "main.c"    .intel_syntax noprefix    .def    __main; .scl    2;  .type   32; .endef    .text    .globl  main    .def    main;   .scl    2;  .type   32; .endef    .seh_proc   mainmain:    sub rsp, 40    .seh_stackalloc 40    .seh_endprologue    call    __main.L2:    jmp .L2    .seh_endproc    .ident  "GCC: (tdm64-2) 4.8.1"

With -O2 and -O3 (same output):

    .file   "main.c"    .intel_syntax noprefix    .def    __main; .scl    2;  .type   32; .endef    .section    .text.startup,"x"    .p2align 4,,15    .globl  main    .def    main;   .scl    2;  .type   32; .endef    .seh_proc   mainmain:    sub rsp, 40    .seh_stackalloc 40    .seh_endprologue    call    __main.L2:    jmp .L2    .seh_endproc    .ident  "GCC: (tdm64-2) 4.8.1"

In fact, the assembly generated for the loop is identical for every level of optimization:

 .L2:    jmp .L2    .seh_endproc    .ident  "GCC: (tdm64-2) 4.8.1"

The important bits being:

.L2:    jmp .L2

I can't read assembly very well, but this is obviously an unconditional loop. The jmp instruction unconditionally resets the program back to the .L2 label without even comparing a value against true, and of course immediately does so again until the program is somehow ended. This directly corresponds to the C/C++ code:

L2:    goto L2;

Edit:

Interestingly enough, even with no optimizations, the following loops all produced the exact same output (unconditional jmp) in assembly:

while(42) {}while(1==1) {}while(2==2) {}while(4<7) {}while(3==3 && 4==4) {}while(8-9 < 0) {}while(4.3 * 3e4 >= 2 << 6) {}while(-0.1 + 02) {}

And even to my amazement:

#include<math.h>while(sqrt(7)) {}while(hypot(3,4)) {}

Things get a little more interesting with user-defined functions:

int x(void) {    return 1;}while(x()) {}

#include<math.h>double x(void) {    return sqrt(7);}while(x()) {}

At -O0, these two examples actually call x and perform a comparison for each iteration.

First example (returning 1):

.L4:    call    x    testl   %eax, %eax    jne .L4    movl    $0, %eax    addq    $32, %rsp    popq    %rbp    ret    .seh_endproc    .ident  "GCC: (tdm64-2) 4.8.1"

Second example (returning sqrt(7)):

.L4:    call    x    xorpd   %xmm1, %xmm1    ucomisd %xmm1, %xmm0    jp  .L4    xorpd   %xmm1, %xmm1    ucomisd %xmm1, %xmm0    jne .L4    movl    $0, %eax    addq    $32, %rsp    popq    %rbp    ret    .seh_endproc    .ident  "GCC: (tdm64-2) 4.8.1"

However, at -O1 and above, they both produce the same assembly as the previous examples (an unconditional jmp back to the preceding label).

TL;DR

Under GCC, the different loops are compiled to identical assembly. The compiler evaluates the constant values and doesn't bother performing any actual comparison.

The moral of the story is:

  • There exists a layer of translation between C++ source code and CPU instructions, and this layer has important implications for performance.
  • Therefore, performance cannot be evaluated by only looking at source code.
  • The compiler should be smart enough to optimize such trivial cases. Programmers should not waste their time thinking about them in the vast majority of cases.


Yes, while(1) is much faster than while(2), for a human to read! If I see while(1) in an unfamiliar codebase, I immediately know what the author intended, and my eyeballs can continue to the next line.

If I see while(2), I'll probably halt in my tracks and try to figure out why the author didn't write while(1). Did the author's finger slip on the keyboard? Do the maintainers of this codebase use while(n) as an obscure commenting mechanism to make loops look different? Is it a crude workaround for a spurious warning in some broken static analysis tool? Or is this a clue that I'm reading generated code? Is it a bug resulting from an ill-advised find-and-replace-all, or a bad merge, or a cosmic ray? Maybe this line of code is supposed to do something dramatically different. Maybe it was supposed to read while(w) or while(x2). I'd better find the author in the file's history and send them a "WTF" email... and now I've broken my mental context. The while(2) might consume several minutes of my time, when while(1) would have taken a fraction of a second!

I'm exaggerating, but only a little. Code readability is really important. And that's worth mentioning in an interview!


The existing answers showing the code generated by a particular compiler for a particular target with a particular set of options do not fully answer the question -- unless the question was asked in that specific context ("Which is faster using gcc 4.7.2 for x86_64 with default options?", for example).

As far as the language definition is concerned, in the abstract machine while (1) evaluates the integer constant 1, and while (2) evaluates the integer constant 2; in both cases the result is compared for equality to zero. The language standard says absolutely nothing about the relative performance of the two constructs.

I can imagine that an extremely naive compiler might generate different machine code for the two forms, at least when compiled without requesting optimization.

On the other hand, C compilers absolutely must evaluate some constant expressions at compile time, when they appear in contexts that require a constant expression. For example, this:

int n = 4;switch (n) {    case 2+2: break;    case 4:   break;}

requires a diagnostic; a lazy compiler does not have the option of deferring the evaluation of 2+2 until execution time. Since a compiler has to have the ability to evaluate constant expressions at compile time, there's no good reason for it not to take advantage of that capability even when it's not required.

The C standard (N1570 6.8.5p4) says that

An iteration statement causes a statement called the loop body to be executed repeatedly until the controlling expression compares equal to 0.

So the relevant constant expressions are 1 == 0 and 2 == 0, both of which evaluate to the int value 0. (These comparison are implicit in the semantics of the while loop; they don't exist as actual C expressions.)

A perversely naive compiler could generate different code for the two constructs. For example, for the first it could generate an unconditional infinite loop (treating 1 as a special case), and for the second it could generate an explicit run-time comparison equivalent to 2 != 0. But I've never encountered a C compiler that would actually behave that way, and I seriously doubt that such a compiler exists.

Most compilers (I'm tempted to say all production-quality compilers) have options to request additional optimizations. Under such an option, it's even less likely that any compiler would generate different code for the two forms.

If your compiler generates different code for the two constructs, first check whether the differing code sequences actually have different performance. If they do, try compiling again with an optimization option (if available). If they still differ, submit a bug report to the compiler vendor. It's not (necessarily) a bug in the sense of a failure to conform to the C standard, but it's almost certainly a problem that should be corrected.

Bottom line: while (1) and while(2) almost certainly have the same performance. They have exactly the same semantics, and there's no good reason for any compiler not to generate identical code.

And though it's perfectly legal for a compiler to generate faster code for while(1) than for while(2), it's equally legal for a compiler to generate faster code for while(1) than for another occurrence of while(1) in the same program.

(There's another question implicit in the one you asked: How do you deal with an interviewer who insists on an incorrect technical point. That would probably be a good question for the Workplace site).