Why use the Bitwise-Shift operator for values in a C enum definition?
Maybe writing the values in hexadecimal (or binary) helps :-)
enum { kCGDisplayBeginConfigurationFlag = (1 << 0), /* 0b0000000000000001 */ kCGDisplayMovedFlag = (1 << 1), /* 0b0000000000000010 */ kCGDisplaySetMainFlag = (1 << 2), /* 0b0000000000000100 */ kCGDisplaySetModeFlag = (1 << 3), /* 0b0000000000001000 */ kCGDisplayAddFlag = (1 << 4), /* 0b0000000000010000 */ kCGDisplayRemoveFlag = (1 << 5), /* 0b0000000000100000 */ kCGDisplayEnabledFlag = (1 << 8), /* 0b0000000100000000 */ kCGDisplayDisabledFlag = (1 << 9), /* 0b0000001000000000 */ kCGDisplayMirrorFlag = (1 << 10),/* 0b0000010000000000 */ kCGDisplayUnMirrorFlag = (1 << 11),/* 0b0000100000000000 */ kCGDisplayDesktopShapeChangedFlag = (1 << 12) /* 0b0001000000000000 */};
Now you can add them (or "or" them) and get different values
kCGDisplayAddFlag | kCGDisplayDisabledFlag /* 0b0000001000010000 */
This way you can add multiple flags together to create a "set" of flags and can then use &
to find out whether any given flag is in such a set.
You couldn't do that if it simply used incrementing numbers.
Example:
int flags = kCGDisplayMovedFlag | kCGDisplaySetMainFlag; // 6if(flags & kCGDisplayMovedFlag) {} // trueif(flags & kCGDisplaySetModeFlag) {} // not true
New in C# 7 is finally adding binary literals, so you can just write it as this:
enum MyEnum{ kCGDisplayBeginConfigurationFlag = 0b0000000000000001; kCGDisplayMovedFlag = 0b0000000000000010; kCGDisplaySetMainFlag = 0b0000000000000100; kCGDisplaySetModeFlag = 0b0000000000001000; kCGDisplayAddFlag = 0b0000000000010000; kCGDisplayRemoveFlag = 0b0000000000100000; kCGDisplayEnabledFlag = 0b0000000001000000; kCGDisplayDisabledFlag = 0b0000000010000000; kCGDisplayMirrorFlag = 0b0000000100000000; kCGDisplayUnMirrorFlag = 0b0000001000000000; kCGDisplayDesktopShapeChangedFlag = 0b0000010000000000;};
And if you want to make things even neater, you use this: _
which is also new to C# 7, which allows you to put spaces in numbers to make things more readable, like so:
enum MyEnum{ kCGDisplayBeginConfigurationFlag = 0b_0000_0000_0000_0001; kCGDisplayMovedFlag = 0b_0000_0000_0000_0010; kCGDisplaySetMainFlag = 0b_0000_0000_0000_0100; kCGDisplaySetModeFlag = 0b_0000_0000_0000_1000; kCGDisplayAddFlag = 0b_0000_0000_0001_0000; kCGDisplayRemoveFlag = 0b_0000_0000_0010_0000; kCGDisplayEnabledFlag = 0b_0000_0000_0100_0000; kCGDisplayDisabledFlag = 0b_0000_0000_1000_0000; kCGDisplayMirrorFlag = 0b_0000_0001_0000_0000; kCGDisplayUnMirrorFlag = 0b_0000_0010_0000_0000; kCGDisplayDesktopShapeChangedFlag = 0b_0000_0100_0000_0000;};
Makes it so much easier to keep track of the numbers.