Flutter code creating laggy animation. What is wrong here?
The whole purpose of using AnimationController
is to listen to its events - that's what AnimatedBuilder
does and rebuilds its subtree accordingly.
I will post here my overall recommendations on what to change in the code.
Remove setState
- that's what makes your entire layout rebuild all over again, i.e. lags.
Also trigger _animeController
listeners, i.e. AnimatedBuilder in your case - to rebuild itself.
accelerometerEvents.listen((AccelerometerEvent event) { var a = ((event.x * 100).round() / 100).clamp(-1.0, 1.0) * -1; var b = ((event.y * 100).round() / 100).clamp(-1.0, 1.0); if ((x - a).abs() > 0.02 || (y - b).abs() > 0.02) { x = a; y = b; _animeController.value = _animeController.value; // Trigger controller's listeners }});
Start animation in initState
, instead of build
. This is the second thing that produces lags in your case. .forward
triggers rebuild of your widgets, which leads to an infinite loop.
@overridevoid initState() { super.initState(); _animeController.forward();}
Use child
property of your AnimatedBuilder
to save up resources on rebuilding the avatar block every time. Also I'm not sure what Scaffold
is here for - let's remove it if it's not needed.
AnimatedBuilder( animation: _animeController, builder: (context, child) => Transform( transform: Matrix4.translationValues(_anime.value * width * x, _anime.value * height * y, 0.0), child: child, ), child: Center( child: CircleAvatar( radius: 15.0, backgroundColor: Colors.green, ), ),);
Follow Official Animations Tutorial to master Flutter animations.
Let me know if this helps.