Flutter how to trigger dialog when timer ends
You can copy paste run full code below
If 0
means AnimationStatus.completed
, you can listen this event and pop up dialog
code snippet
controller = AnimationController(duration: const Duration(seconds: 10), vsync: this); controller.addStatusListener(((status) { if (status == AnimationStatus.completed) { print("completed"); _neverSatisfied();
demo
full code
import 'package:flutter/material.dart';void main() => runApp(MyApp());class MyApp extends StatelessWidget { // This widget is the root of your application. @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( // This is the theme of your application. // // Try running your application with "flutter run". You'll see the // application has a blue toolbar. Then, without quitting the app, try // changing the primarySwatch below to Colors.green and then invoke // "hot reload" (press "r" in the console where you ran "flutter run", // or simply save your changes to "hot reload" in a Flutter IDE). // Notice that the counter didn't reset back to zero; the application // is not restarted. primarySwatch: Colors.blue, ), home: MyHomePage(title: 'Flutter Demo Home Page'), ); }}class MyHomePage extends StatefulWidget { MyHomePage({Key key, this.title}) : super(key: key); // This widget is the home page of your application. It is stateful, meaning // that it has a State object (defined below) that contains fields that affect // how it looks. // This class is the configuration for the state. It holds the values (in this // case the title) provided by the parent (in this case the App widget) and // used by the build method of the State. Fields in a Widget subclass are // always marked "final". final String title; @override _MyHomePageState createState() => _MyHomePageState();}class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin { int _counter = 0; AnimationController controller; void _incrementCounter() { setState(() { // This call to setState tells the Flutter framework that something has // changed in this State, which causes it to rerun the build method below // so that the display can reflect the updated values. If we changed // _counter without calling setState(), then the build method would not be // called again, and so nothing would appear to happen. _counter++; }); } @override void initState() { // TODO: implement initState super.initState(); controller = AnimationController(duration: const Duration(seconds: 10), vsync: this); controller.addStatusListener(((status) { if (status == AnimationStatus.completed) { print("completed"); _neverSatisfied(); } else if (status == AnimationStatus.dismissed) { //controller.forward(); } })); controller.forward(); } Future<void> _neverSatisfied() async { return showDialog<void>( context: context, barrierDismissible: false, // user must tap button! builder: (BuildContext context) { return AlertDialog( title: Text('Rewind and remember'), content: SingleChildScrollView( child: ListBody( children: <Widget>[ Text('You will never be satisfied.'), Text('You\’re like me. I’m never satisfied.'), ], ), ), actions: <Widget>[ FlatButton( child: Text('Regret'), onPressed: () { Navigator.of(context).pop(); }, ), ], ); }, ); } @override Widget build(BuildContext context) { // This method is rerun every time setState is called, for instance as done // by the _incrementCounter method above. // // The Flutter framework has been optimized to make rerunning build methods // fast, so that you can just rebuild anything that needs updating rather // than having to individually change instances of widgets. return Scaffold( appBar: AppBar( // Here we take the value from the MyHomePage object that was created by // the App.build method, and use it to set our appbar title. title: Text(widget.title), ), body: Center( // Center is a layout widget. It takes a single child and positions it // in the middle of the parent. child: Column( // Column is also a layout widget. It takes a list of children and // arranges them vertically. By default, it sizes itself to fit its // children horizontally, and tries to be as tall as its parent. // // Invoke "debug painting" (press "p" in the console, choose the // "Toggle Debug Paint" action from the Flutter Inspector in Android // Studio, or the "Toggle Debug Paint" command in Visual Studio Code) // to see the wireframe for each widget. // // Column has various properties to control how it sizes itself and // how it positions its children. Here we use mainAxisAlignment to // center the children vertically; the main axis here is the vertical // axis because Columns are vertical (the cross axis would be // horizontal). mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ AnimatedBuilder( animation: controller, builder: (BuildContext context, Widget child) { return controller.value == 0? Text("0") : Text("Run"); }, ), Text( 'You have pushed the button this many times:', ), Text( '$_counter', style: Theme.of(context).textTheme.display1, ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: Icon(Icons.add), ), // This trailing comma makes auto-formatting nicer for build methods. ); }}
Try this :
AnimatedBuilder( animation: controller, builder: (BuildContext context, Widget child) { return controller.value == 0? autoSubmition() : Container(); }, ),//shows this error setState() or markneedsbuild() called during build error autoSubmition() { //model.setTestTimerRunning(false); var autoResponse = { "submitDialogTitle": "You're have ran out of time. Please Submit your answer", "submitDialogSubtitle": "If you cancel this test will be terminated. Your score will be reset to zero" };// Wrap showDialog inside the widgetsBinding WidgetsBinding.instance .addPostFrameCallback((_) => showDialog( context: context, barrierDismissible: false, builder: (_) { return AutoSubmitTestDialog( context: context, model: model, testItem: testItem, messages: autoResponse); }, )); }