How to rotate an image using Flutter AnimationController and Transform?
Full example (null safe):
Press "go" makes the star icon spin until you press "stop".
import 'package:flutter/material.dart';void main() => runApp(MyApp());class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( home: MyHomePage(), ); }}class MyHomePage extends StatefulWidget { @override _MyHomePageState createState() => _MyHomePageState();}class _MyHomePageState extends State<MyHomePage> with SingleTickerProviderStateMixin { late AnimationController _controller; @override void initState() { _controller = AnimationController( duration: const Duration(milliseconds: 5000), vsync: this, ); super.initState(); } @override void dispose() { _controller.dispose(); super.dispose(); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text("Demo"), ), body: Center( child: Column( children: <Widget>[ RotationTransition( turns: Tween(begin: 0.0, end: 1.0).animate(_controller), child: Icon(Icons.stars), ), ElevatedButton( child: Text("go"), onPressed: () => _controller.forward(), ), ElevatedButton( child: Text("reset"), onPressed: () => _controller.reset(), ), ], ), ), ); }}
Step by step guide:
First, let your widget state class implement SingleTickerProviderStateMixin
.
Secondly, define an AnimationController
and don't forget to dispose it. If you are not yet using null-safe, remove the late
keyword.
late AnimationController _controller;@overridevoid initState() { _controller = AnimationController( duration: const Duration(milliseconds: 5000), vsync: this, ); super.initState();}@overridevoid dispose() { _controller.dispose(); super.dispose();}
Then wrap your Widget
with RotationTransition
.
RotationTransition( turns: Tween(begin: 0.0, end: 1.0).animate(_controller), child: Icon(Icons.stars),),
Finally, call methods on the AnimationController
to start/stop animation.
- Run the animation once, use
.forward
- Loop the animation, use
.repeat
- Stop immediately, use
.stop
- Stop and set it back to original rotation, use
.reset
- Stop and animate to a rotation value, use
.animateTo
Here my example of rotating image. I don't know - but maybe it suits for you
AnimationController rotationController;@overridevoid initState() { rotationController = AnimationController(duration: const Duration(milliseconds: 500), vsync: this); super.initState();}//...RotationTransition( turns: Tween(begin: 0.0, end: 1.0).animate(rotationController), child: ImgButton(...)//...rotationController.forward(from: 0.0); // it starts the animation
UPD - how to solve problem with Transform.rotate
In your case all works exactly as you've written - it rotates image from 0.0 to 1.0 (it's default parameters for AnimationController
). For full circle you have to set upper parameter to 2 * pi
(from math
package)
import 'dart:math';//...animationController = AnimationController(vsync: this, duration: Duration(seconds: 5), upperBound: pi * 2);
Screenshot (Null Safe)
Full code:
import 'dart:math' as math;class _FooPageState extends State<FooPage> with SingleTickerProviderStateMixin{ late final AnimationController _controller; @override void initState() { super.initState(); _controller = AnimationController(vsync: this, duration: Duration(seconds: 2))..repeat(); } @override Widget build(BuildContext context) { return Scaffold( body: Center( child: AnimatedBuilder( animation: _controller, builder: (_, child) { return Transform.rotate( angle: _controller.value * 2 * math.pi, child: child, ); }, child: FlutterLogo(size: 200), ), ), ); }}