This class is marked as '@immutable', but one or more of its instance fields are not final:
If you don't need to get variables (title & value) from out side class . you can declare them in _BottomCardState
class and use them as you want.like this code .
class BottomCardState extends StatefulWidget { @override _BottomCardStateState createState() => _BottomCardStateState();}class _BottomCardStateState extends State<BottomCardState> { int _value; String title; @override void initState() { super.initState(); _value = 0; title = "any thing"; } @override Widget build(BuildContext context) { return Scaffold( floatingActionButton: FloatingActionButton( elevation: 0, child: Icon(FontAwesomeIcons.plus), onPressed: () { setState(() { _value++; // increment value here }); }, ), ); }}
If you need to get variables (value & title) from other class.Then you need to1-Mark them as final . 2-Get them from constructorand to access their values in _BottomCardStateState
you need to access them using widget._value
.they are final you can't modify them.like this code here
class App extends StatelessWidget { const App({Key key}) : super(key: key); @override Widget build(BuildContext context) { return Container( child: BottomCardState(2,"some thing"), ); }}class BottomCardState extends StatefulWidget { final int _value; final String title; BottomCardState(this._value,this.title) @override _BottomCardStateState createState() => _BottomCardStateState();}class _BottomCardStateState extends State<BottomCardState> { int value ; @override Widget build(BuildContext context) { value = widget._value ; return Scaffold( floatingActionButton: FloatingActionButton( elevation: 0, child: Icon(FontAwesomeIcons.plus), onPressed: () { setState(() { value++; // increment value here }); }, ), ); }}
If I am declaring the variables as final then then the values(variables) i want to change(on pressed) are in set state(){} so those variables can be changed What to do to prevent this?
Extend StatefulWidget
.
Also why is it written widget.value?
This means you are accessing value
in your StatefulWidget
subclass and this value is actually defined in your State
class.
Full code should look like:
class BottomCardState extends StatefulWidget { @override _BottomCardStateState createState() => _BottomCardStateState();}class _BottomCardStateState extends State<BottomCardState> { int _value = 0; // set value here @override Widget build(BuildContext context) { return Scaffold( floatingActionButton: FloatingActionButton( elevation: 0, child: Icon(FontAwesomeIcons.plus), onPressed: () { setState(() { _value++; // increment value here }); }, ), ); }}