Combining audio and video tracks into new MediaStream
still vendor-prefixed with webkit:
var outputTracks = []; outputTracks = outputTracks.concat(outputAudioStream.getTracks()); outputTracks = outputTracks.concat(outputVideoStream.getTracks()); outputMediaStream = new webkitMediaStream(outputTracks);
Here is an updated solution for this issue,
According to the MediaStream API, one can add multiple tracks to the same MediaStream as following:
So say you got stream from getUserMedia:
const constraints = {audio: true, video: true}navigator.mediaDevices.getUserMedia(constraints).then(function(stream) { // stream is of MediaStream type let newStream = new MediaStream(); // getTracks method returns an array of all stream inputs // within a MediaStream object, in this case we have // two tracks, an audio and a video track stream.getTracks().forEach(track => newStream.addTrack(track)); // now play stream locally, or stream it with RTCPeerConnection or Peerjs let mediaPlayer = document.getElementById('player'); mediaPlayer.srcObject = newStream;})
The code above will prompt the user access to his/her microphone and camera, then once the user grants permission, it will run the callback giving us a stream, which is a MediaStream object. This MediaStream contains two tracks, one for audio and one for video. We then add each individual track to a brand new MediaStream object with addTrack, lastly, we put the newly created stream in an HTML element.
Note that it also works if you pass a CanvasCaptureMediaStreamTrack to addTrack method.