Check for internet connection with Swift Check for internet connection with Swift ios ios

Check for internet connection with Swift


To solve the 4G issue mentioned in the comments I have used @AshleyMills reachability implementation as a reference and rewritten Reachability for Swift 3.1:

updated: Xcode 10.1 • Swift 4 or later


Reachability.swift file

import Foundationimport SystemConfigurationclass Reachability {    var hostname: String?    var isRunning = false    var isReachableOnWWAN: Bool    var reachability: SCNetworkReachability?    var reachabilityFlags = SCNetworkReachabilityFlags()    let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue")    init(hostname: String) throws {        guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else {            throw Network.Error.failedToCreateWith(hostname)        }        self.reachability = reachability        self.hostname = hostname        isReachableOnWWAN = true        try start()    }    init() throws {        var zeroAddress = sockaddr_in()        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)        zeroAddress.sin_family = sa_family_t(AF_INET)        guard let reachability = withUnsafePointer(to: &zeroAddress, {            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {                SCNetworkReachabilityCreateWithAddress(nil, $0)            }        }) else {            throw Network.Error.failedToInitializeWith(zeroAddress)        }        self.reachability = reachability        isReachableOnWWAN = true        try start()    }    var status: Network.Status {        return  !isConnectedToNetwork ? .unreachable :                isReachableViaWiFi    ? .wifi :                isRunningOnDevice     ? .wwan : .unreachable    }    var isRunningOnDevice: Bool = {        #if targetEnvironment(simulator)            return false        #else            return true        #endif    }()    deinit { stop() }}

extension Reachability {    func start() throws {        guard let reachability = reachability, !isRunning else { return }        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)        context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque()        guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop()            throw Network.Error.failedToSetCallout        }        guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop()            throw Network.Error.failedToSetDispatchQueue        }        reachabilitySerialQueue.async { self.flagsChanged() }        isRunning = true    }    func stop() {        defer { isRunning = false }        guard let reachability = reachability else { return }        SCNetworkReachabilitySetCallback(reachability, nil, nil)        SCNetworkReachabilitySetDispatchQueue(reachability, nil)        self.reachability = nil    }    var isConnectedToNetwork: Bool {        return isReachable &&               !isConnectionRequiredAndTransientConnection &&               !(isRunningOnDevice && isWWAN && !isReachableOnWWAN)    }    var isReachableViaWiFi: Bool {        return isReachable && isRunningOnDevice && !isWWAN    }    /// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection.    var flags: SCNetworkReachabilityFlags? {        guard let reachability = reachability else { return nil }        var flags = SCNetworkReachabilityFlags()        return withUnsafeMutablePointer(to: &flags) {            SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0))            } ? flags : nil    }    /// compares the current flags with the previous flags and if changed posts a flagsChanged notification    func flagsChanged() {        guard let flags = flags, flags != reachabilityFlags else { return }        reachabilityFlags = flags        NotificationCenter.default.post(name: .flagsChanged, object: self)    }    /// The specified node name or address can be reached via a transient connection, such as PPP.    var transientConnection: Bool { return flags?.contains(.transientConnection) == true }    /// The specified node name or address can be reached using the current network configuration.    var isReachable: Bool { return flags?.contains(.reachable) == true }    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set.    var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true }    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection.    var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true }    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established.    var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true }    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection.    var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true }    /// The specified node name or address is one that is associated with a network interface on the current system.    var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true }    /// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system.    var isDirect: Bool { return flags?.contains(.isDirect) == true }    /// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS.    var isWWAN: Bool { return flags?.contains(.isWWAN) == true }    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set    /// The specified node name or address can be reached via a transient connection, such as PPP.    var isConnectionRequiredAndTransientConnection: Bool {        return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true    }}

func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) {    guard let info = info else { return }    DispatchQueue.main.async {        Unmanaged<Reachability>            .fromOpaque(info)            .takeUnretainedValue()            .flagsChanged()    }}

extension Notification.Name {    static let flagsChanged = Notification.Name("FlagsChanged")}

struct Network {    static var reachability: Reachability!    enum Status: String {        case unreachable, wifi, wwan    }    enum Error: Swift.Error {        case failedToSetCallout        case failedToSetDispatchQueue        case failedToCreateWith(String)        case failedToInitializeWith(sockaddr_in)    }}

Usage

Initialize it in your AppDelegate.swift didFinishLaunchingWithOptions method and handle any errors that might occur:

import UIKit@UIApplicationMainclass AppDelegate: UIResponder, UIApplicationDelegate {    var window: UIWindow?    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {        do {            try Network.reachability = Reachability(hostname: "www.google.com")        }        catch {            switch error as? Network.Error {            case let .failedToCreateWith(hostname)?:                print("Network error:\nFailed to create reachability object With host named:", hostname)            case let .failedToInitializeWith(address)?:                print("Network error:\nFailed to initialize reachability object With address:", address)            case .failedToSetCallout?:                print("Network error:\nFailed to set callout")            case .failedToSetDispatchQueue?:                print("Network error:\nFailed to set DispatchQueue")            case .none:                print(error)            }        }        return true    }}

And a view controller sample:

import UIKitclass ViewController: UIViewController {    override func viewDidLoad() {        super.viewDidLoad()        NotificationCenter.default            .addObserver(self,                         selector: #selector(statusManager),                         name: .flagsChanged,                         object: nil)        updateUserInterface()    }    func updateUserInterface() {        switch Network.reachability.status {        case .unreachable:            view.backgroundColor = .red        case .wwan:            view.backgroundColor = .yellow        case .wifi:            view.backgroundColor = .green        }        print("Reachability Summary")        print("Status:", Network.reachability.status)        print("HostName:", Network.reachability.hostname ?? "nil")        print("Reachable:", Network.reachability.isReachable)        print("Wifi:", Network.reachability.isReachableViaWiFi)    }    @objc func statusManager(_ notification: Notification) {        updateUserInterface()    }}

Sample Project


For Swift 3, Swift 4 (working with cellular and Wi-Fi):

import SystemConfigurationpublic class Reachability {    class func isConnectedToNetwork() -> Bool {        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))        zeroAddress.sin_family = sa_family_t(AF_INET)        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)            }        }        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {            return false        }        /* Only Working for WIFI        let isReachable = flags == .reachable        let needsConnection = flags == .connectionRequired        return isReachable && !needsConnection        */        // Working for Cellular and WIFI        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0        let ret = (isReachable && !needsConnection)        return ret    }}

Usage:

if Reachability.isConnectedToNetwork(){    print("Internet Connection Available!")}else{    print("Internet Connection not Available!")}


If someone is already using Alamofire then -

struct Connectivity {  static let sharedInstance = NetworkReachabilityManager()!  static var isConnectedToInternet:Bool {      return self.sharedInstance.isReachable    }}

Usage:

if Connectivity.isConnectedToInternet {     print("Connected") } else {     print("No Internet")}