Convert a UIView origin point to its Window coordinate system Convert a UIView origin point to its Window coordinate system ios ios

Convert a UIView origin point to its Window coordinate system


It sounds like your not converting between the proper views. A view's frame is set to the coordinates of it's superview, not its own internal coordinates, so if you were trying to convert the origin of a view to window coordinates, you would need to use the superview:

[[self superview] convertPoint:self.frame.origin toView:theWindow];

However, it is even simpler to convert the zero point from the view itself to the window. The two pieces of code are equivalent, and so it isn't necessary to use the origin at all.

[self convertPoint:CGPointZero toView:theWindow];


I tried with TechZen solution but to no avail. Instead of converting scrollView's origin,I referred to apple docs UIWindow class Reference and converted the endCenter of the keyboard to my view's coordinate system by using this code [self.view convertPoint:endCentre fromView:[UIApplication sharedApplication].keyWindow]. This piece of code worked and hence solved my problem. However, the question still remains as to why it does not gives the proper coordinate of scrollView.origin.So, basically I got a workaround by converting keyboard endcenter instead of scrollView.origin. Oh, and I was doing all this stuff in order to calculate my scrollView's new height when keyboard appears on screen. So, if somebody has a solution to this problem or any better solution, Please let all of us know.


Note that these functions will only work after view controller finished laying out subviews. So if you want that when view loads, you can use viewDidLayoutSubviews / viewDidAppear, but not in viewDidLoad / viewWillAppear etc...

This code worked for me:

- (void)viewDidLayoutSubviews{    [super viewDidLayoutSubviews];    CGPoint originInSuperview = [self.view.superview convertPoint:CGPointZero fromView:self.scrollView];}


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