How can I check for an active Internet connection on iOS or macOS? How can I check for an active Internet connection on iOS or macOS? ios ios

How can I check for an active Internet connection on iOS or macOS?


Important: This check should always be performed asynchronously. The majority of answers below are synchronous so be careful otherwise you'll freeze up your app.


Swift

  1. Install via CocoaPods or Carthage: https://github.com/ashleymills/Reachability.swift

  2. Test reachability via closures

    let reachability = Reachability()!reachability.whenReachable = { reachability in    if reachability.connection == .wifi {        print("Reachable via WiFi")    } else {        print("Reachable via Cellular")    }}reachability.whenUnreachable = { _ in    print("Not reachable")}do {    try reachability.startNotifier()} catch {    print("Unable to start notifier")}

Objective-C

  1. Add SystemConfiguration framework to the project but don't worry about including it anywhere

  2. Add Tony Million's version of Reachability.h and Reachability.m to the project (found here: https://github.com/tonymillion/Reachability)

  3. Update the interface section

    #import "Reachability.h"// Add this to the interface in the .m file of your view controller@interface MyViewController (){    Reachability *internetReachableFoo;}@end
  4. Then implement this method in the .m file of your view controller which you can call

    // Checks if we have an internet connection or not- (void)testInternetConnection{    internetReachableFoo = [Reachability reachabilityWithHostname:@"www.google.com"];    // Internet is reachable    internetReachableFoo.reachableBlock = ^(Reachability*reach)    {        // Update the UI on the main thread        dispatch_async(dispatch_get_main_queue(), ^{            NSLog(@"Yayyy, we have the interwebs!");        });    };    // Internet is not reachable    internetReachableFoo.unreachableBlock = ^(Reachability*reach)    {        // Update the UI on the main thread        dispatch_async(dispatch_get_main_queue(), ^{            NSLog(@"Someone broke the internet :(");        });    };    [internetReachableFoo startNotifier];}

Important Note: The Reachability class is one of the most used classes in projects so you might run into naming conflicts with other projects. If this happens, you'll have to rename one of the pairs of Reachability.h and Reachability.m files to something else to resolve the issue.

Note: The domain you use doesn't matter. It's just testing for a gateway to any domain.


I like to keep things simple. The way I do this is:

//Class.h#import "Reachability.h"#import <SystemConfiguration/SystemConfiguration.h>- (BOOL)connected;//Class.m- (BOOL)connected{    Reachability *reachability = [Reachability reachabilityForInternetConnection];    NetworkStatus networkStatus = [reachability currentReachabilityStatus];    return networkStatus != NotReachable;}

Then, I use this whenever I want to see if I have a connection:

if (![self connected]) {    // Not connected} else {    // Connected. Do some Internet stuff}

This method doesn't wait for changed network statuses in order to do stuff. It just tests the status when you ask it to.


Using Apple's Reachability code, I created a function that'll check this correctly without you having to include any classes.

Include the SystemConfiguration.framework in your project.

Make some imports:

#import <sys/socket.h>#import <netinet/in.h>#import <SystemConfiguration/SystemConfiguration.h>

Now just call this function:

/*Connectivity testing code pulled from Apple's Reachability Example: https://developer.apple.com/library/content/samplecode/Reachability */+(BOOL)hasConnectivity {    struct sockaddr_in zeroAddress;    bzero(&zeroAddress, sizeof(zeroAddress));    zeroAddress.sin_len = sizeof(zeroAddress);    zeroAddress.sin_family = AF_INET;    SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)&zeroAddress);    if (reachability != NULL) {        //NetworkStatus retVal = NotReachable;        SCNetworkReachabilityFlags flags;        if (SCNetworkReachabilityGetFlags(reachability, &flags)) {            if ((flags & kSCNetworkReachabilityFlagsReachable) == 0)            {                // If target host is not reachable                return NO;            }            if ((flags & kSCNetworkReachabilityFlagsConnectionRequired) == 0)            {                // If target host is reachable and no connection is required                //  then we'll assume (for now) that your on Wi-Fi                return YES;            }            if ((((flags & kSCNetworkReachabilityFlagsConnectionOnDemand ) != 0) ||                 (flags & kSCNetworkReachabilityFlagsConnectionOnTraffic) != 0))            {                // ... and the connection is on-demand (or on-traffic) if the                //     calling application is using the CFSocketStream or higher APIs.                if ((flags & kSCNetworkReachabilityFlagsInterventionRequired) == 0)                {                    // ... and no [user] intervention is needed                    return YES;                }            }            if ((flags & kSCNetworkReachabilityFlagsIsWWAN) == kSCNetworkReachabilityFlagsIsWWAN)            {                // ... but WWAN connections are OK if the calling application                //     is using the CFNetwork (CFSocketStream?) APIs.                return YES;            }        }    }    return NO;}

And it's iOSĀ 5 tested for you.