How can I decode an object when original class is not available?
This might be another solution, and it's what I did (since I didn't use Swift at that time).
In my case, I archived an object of class "City" but then renamed the class to "CityLegacy" because I created a completely new "City" class.
I had to do this to unarchive the old "City" object as a "CityLegacy" object:
// Tell the NSKeyedUnarchiver that the class has been renamed[NSKeyedUnarchiver setClass:[CityLegacy class] forClassName:@"City"];// Unarchive the object as usualNSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];NSData *data = [defaults objectForKey:@"city"];CityLegacy *city = [NSKeyedUnarchiver unarchiveObjectWithData:data];
If the name of the class in Objective-C is important, you need to explicitly specify the name. Otherwise, Swift will provide some mangled name.
@objc(Person)class PersonOldVersion: NSObject, NSCoding { var name = "" var lastName = ""}
Here's a Swift translation for Ferran Maylinch's answer above.
Had a similar problem in a Swift project after I duplicated the original target in order to have 2 builds of my product. The 2 builds needed to be useable interchangeably.
So, I had something like myapp_light.app and my app_pro.app. Setting the class fixed this issue.
NSKeyedUnarchiver.setClass(MyClass1.classForKeyedUnarchiver(), forClassName: "myapp_light.MyClass1")NSKeyedUnarchiver.setClass(MyClass1.classForKeyedUnarchiver(), forClassName: "myapp_pro.MyClass1")if let object:AnyObject = NSKeyedUnarchiver.unarchiveObjectWithFile("\path\...") { var myobject = object as! Dictionary<String,MyClass1> //-- other stuff here}