How to check that CLLocationCoordinate2D is not empty?
A very old topic, but I needed it now and I fixed my issue with the help of Klaas Hermanns, with a tiny change.
Instead of
if( myCoordinate == kCLLocationCoordinate2DInvalid ) { NSLog(@"Coordinate invalid");}
I had to use
if (CLLocationCoordinate2DIsValid(myCoordinate)) { NSLog(@"Coordinate valid");} else { NSLog(@"Coordinate invalid");}
Maybe this will help someone else :)
Edit:
As pointed out, the initialization, as covered in Klaas his post, is still necessary.
You can use the constant kCLLocationCoordinate2DInvalid declared in CLLocation.h
Initialize your variable with
CLLocationCoordinate2D myCoordinate = kCLLocationCoordinate2DInvalid;
and later check it with:
if( myCoordinate == kCLLocationCoordinate2DInvalid ) { NSLog(@"Coordinate invalid");}
Addition:
Sometimes this seems to be an even better solution (as mentioned by Rick van der Linde in another answer):
if (CLLocationCoordinate2DIsValid(myCoordinate)) { NSLog(@"Coordinate valid");} else { NSLog(@"Coordinate invalid");}
Addition for Swift:
You can do the same likewise in Swift as shown here:
let myCoordinate = kCLLocationCoordinate2DInvalidif CLLocationCoordinate2DIsValid(myCoordinate) { println("Coordinate valid")} else { println("Coordinate invalid")}