How to draw a transparent stroke (or anyway clear part of an image) on the iPhone
This will do the trick:
CGContextSetBlendMode(context, kCGBlendModeClear)
I ended up using Bresenham's line algorithm (harkening back to the days of yore when I had to write my own graphics routines)...
- (void) contextEraseLine:(CGContextRef) ctx from:(CGPoint)startPoint to:(CGPoint) endPoint withThickness:(int)thickness { int x, cx, deltax, xstep, y, cy, deltay, ystep, error, st, dupe; int x0, y0, x1, y1; x0 = startPoint.x; y0 = startPoint.y; x1 = endPoint.x; y1 = endPoint.y; // find largest delta for pixel steps st = (abs(y1 - y0) > abs(x1 - x0)); // if deltay > deltax then swap x,y if (st) { (x0 ^= y0); (y0 ^= x0); (x0 ^= y0); // swap(x0, y0); (x1 ^= y1); (y1 ^= x1); (x1 ^= y1); // swap(x1, y1); } deltax = abs(x1 - x0); deltay = abs(y1 - y0); error = (deltax / 2); y = y0; if (x0 > x1) { xstep = -1; } else { xstep = 1; } if (y0 > y1) { ystep = -1; } else { ystep = 1; } for ((x = x0); (x != (x1 + xstep)); (x += xstep)) { (cx = x); (cy = y); // copy of x, copy of y // if x,y swapped above, swap them back now if (st) { (cx ^= cy); (cy ^= cx); (cx ^= cy); } (dupe = 0); // initialize no dupe if(!dupe) { // if not a dupe, write it out //NSLog(@"(%2d, %2d)", cx, cy); CGContextClearRect(ctx, CGRectMake(cx, cy, thickness, thickness)); } (error -= deltay); // converge toward end of line if (error < 0) { // not done yet (y += ystep); (error += deltax); } }}
Phew! That's a long way to go to create a (somewhat) clunky eraser line.
To use it, do something like:
- (void)eraseStart { // erase lines UIGraphicsBeginImageContext(drawingBoard.size); ctx = UIGraphicsGetCurrentContext(); CGContextDrawImage(ctx,CGRectMake(0,0,drawingBoard.size.width, drawingBoard.size.height),[drawingBoard CGImage]); }- (void)eraseEnd { drawingBoard = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); [drawingView removeFromSuperview]; [drawingView release]; drawingView = [[UIImageView alloc] initWithImage:drawingBoard]; drawingView.frame = CGRectMake(intEtchX, intEtchY, intEtchWidth, intEtchHeight); [self.view addSubview:drawingView];}
This assumes you have already created a drawingView (UIImageView) and drawingBoard (UIImage).
Then, to erase a line, simply do something like:
CGContextRef ctx = UIGraphicsGetCurrentContext();[self eraseStart];[self contextEraseLine:ctx from:CGPointMake (x1, y1) to:CGPointMake (x2, y2) withThickness:10];[self eraseEnd];
(replace x1, y1, x2, and y2 with appropriate values)...
I've tried using:
CGContextSetStrokeColorWithColor (myContext, [[UIColor clearColor] CGColor]);
but that doesn't work, because it seems to be "drawing" on top of the context with an invisible color (and invisible color + whatever color it is drawing on = the color it's drawing on).
The only solution I've found (which isn't optimal) is:
CGContextClearRect (myContext, CGRectMake(x, y, width, height));
Unfortunately, that means you have to trace a series of rects and generate the line yourself...