How to set the opacity/alpha of a UIImage?
I just needed to do this, but thought Steven's solution would be slow. This should hopefully use graphics HW. Create a category on UIImage:
- (UIImage *)imageByApplyingAlpha:(CGFloat) alpha { UIGraphicsBeginImageContextWithOptions(self.size, NO, 0.0f); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGRect area = CGRectMake(0, 0, self.size.width, self.size.height); CGContextScaleCTM(ctx, 1, -1); CGContextTranslateCTM(ctx, 0, -area.size.height); CGContextSetBlendMode(ctx, kCGBlendModeMultiply); CGContextSetAlpha(ctx, alpha); CGContextDrawImage(ctx, area, self.CGImage); UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return newImage;}
Set the opacity of its view it is showed in.
UIImageView *imageView = [[UIImageView alloc] initWithImage:[UIImage imageWithName:@"SomeName.png"]];imageView.alpha = 0.5; //Alpha runs from 0.0 to 1.0
Use this in an animation. You can change the alpha in an animation for an duration.
[UIView beginAnimations:nil context:NULL];[UIView setAnimationDuration:1.0];//Set alpha[UIView commitAnimations];
Based on Alexey Ishkov's answer, but in Swift
I used an extension of the UIImage class.
Swift 2:
UIImage Extension:
extension UIImage { func imageWithAlpha(alpha: CGFloat) -> UIImage { UIGraphicsBeginImageContextWithOptions(size, false, scale) drawAtPoint(CGPointZero, blendMode: .Normal, alpha: alpha) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage }}
To use:
let image = UIImage(named: "my_image")let transparentImage = image.imageWithAlpha(0.5)
Swift 3/4/5:
Note that this implementation returns an optional UIImage. This is because in Swift 3 UIGraphicsGetImageFromCurrentImageContext
now returns an optional. This value could be nil if the context is nil or what not created with UIGraphicsBeginImageContext
.
UIImage Extension:
extension UIImage { func image(alpha: CGFloat) -> UIImage? { UIGraphicsBeginImageContextWithOptions(size, false, scale) draw(at: .zero, blendMode: .normal, alpha: alpha) let newImage = UIGraphicsGetImageFromCurrentImageContext() UIGraphicsEndImageContext() return newImage }}
To use:
let image = UIImage(named: "my_image")let transparentImage = image?.image(alpha: 0.5)