In iOS do we have something like Gradle Build Flavors on Android
You can make use of Schemes and Build configurations in Xcode. Here's the official documentation: https://developer.apple.com/library/ios/recipes/xcode_help-project_editor/Articles/BasingBuildConfigurationsonConfigurationFiles.html
After you create a build configuration, you should edit your scheme to use that build configuration. For that click on your scheme and select Edit Scheme.
In short, the process is:
- Create a build configuration
- Set some custom flags for that configuration. For this, go to your target, select Build Settings tab, and search for Preprocessor Macros. There you'll be able to add custom flags
- Edit your scheme, or create a new scheme, to use your build configuration.
- In your code, you'll have to ask if the flag is available using preprocessor macros:
#ifdef APP_STORE //do something #endif
There are several approaches you can take to build an iOS app in different flavors:
Different versions of a resource file
Use a custom build variable to switch between different versions of a resource file. This article discusses how to build an app with different icons.
For *.strings files and resources linked in *.storyboard files the suffixing approach suggested in the first item did not work for me. So I added a Run Script build phase early in the pipeline. Using a script you are free to do whatever you want before the usual build chain handles your files. This is great for dynamic file generation or advanced file selection logic. As a switch you can (again) use a custom build variable.
Use a compiler flag as suggested here. These can be checked using the preprocessor.
Alternatively you can (again) check custom build variables. To make them accessible add them as a key in a plist file.