iOS 7 UIImagePicker preview black screen
About 5 months ago my team discovered a memory leak with UIImageViewController in iOS7. Each instantiation slowed down the app exponentially (i.e. first alloc-init had a 1 second delay, second had a 2 second delay, third had a 5 second delay). Eventually, we were having 30-60 delays (similar to what you're experiencing).
We resolved the issue by subclassing UIImagePickerController and making it a Singleton. That way it was only ever initialized once. Now our delay is minimal and we avoid the leak. If subclassing isn't an option, try a class property in your viewController and just lazy load it like so.
-(UIImagePickerController *)imagePicker{ if(!_imagePicker){ _imagePicker = [[UIImagePickerController alloc]init]; _imagePicker.sourceType = UIImagePickerControllerSourceTypeCamera; } return _imagePicker;}
Then you can just call it later like:
[self presentViewController:self.imagePicker animated:YES completion:nil];
Had this myself - it happens if something is running on the main dispatch thread - are you resizing images by any chance?
It puts the preview onto the main thread and if something is using it, you get a black screen. It's a bug and the workaround is to either take over the main thread or to disable the photo picker until the queue is free
This Should work for you:
- (void)cameraViewPickerController:(UIImagePickerController *)picker{ [self startCameraControllerFromViewController: picker usingDelegate: self];}- (BOOL) startCameraControllerFromViewController: (UIViewController*) controller usingDelegate: (id <UIImagePickerControllerDelegate, UINavigationControllerDelegate>) delegate { if (([UIImagePickerController isSourceTypeAvailable: UIImagePickerControllerSourceTypeCamera] == NO) || (delegate == nil) || (controller == nil)) return NO; UIImagePickerController *cameraUI = [[UIImagePickerController alloc] init]; cameraUI.sourceType = UIImagePickerControllerSourceTypeCamera; // Displays a control that allows the user to choose movie capture cameraUI.mediaTypes = [[NSArray alloc] initWithObjects: (NSString *) kUTTypeImage, (NSString *) kUTTypeMovie,nil]; // Hides the controls for moving & scaling pictures, or for // trimming movies. To instead show the controls, use YES. cameraUI.allowsEditing = NO; cameraUI.delegate = delegate; [controller presentViewController:cameraUI animated:YES completion:nil]; return YES;}