iOS Detect tap down and touch up of a UIView iOS Detect tap down and touch up of a UIView ios ios

iOS Detect tap down and touch up of a UIView


enter image description here

This method does not require subclassing anything. You just add a UILongPressGestureRecognizer to the view and set the minimumPressDuration to zero. Then you check the state when the gesture events are called to see if the touch event is beginning or ending.

Here is the entire project code for the example image above.

import UIKitclass ViewController: UIViewController {    @IBOutlet weak var myView: UIView!    override func viewDidLoad() {        super.viewDidLoad()        let tap = UILongPressGestureRecognizer(target: self, action: #selector(tapHandler))        tap.minimumPressDuration = 0        myView.addGestureRecognizer(tap)    }    @objc func tapHandler(gesture: UITapGestureRecognizer) {                // there are seven possible events which must be handled        if gesture.state == .began {            myView.backgroundColor = UIColor.darkGray            return        }        if gesture.state == .changed {            print("very likely, just that the finger wiggled around while the user was holding down the button. generally, just ignore this")            return        }        if gesture.state == .possible || gesture.state == .recognized {            print("in almost all cases, simply ignore these two, unless you are creating very unusual custom subclasses")            return        }        // the three remaining states are        // .cancelled, .failed, and .ended        // in all three cases, must return to the normal button look:        myView.backgroundColor = UIColor.lightGray    }}

Thanks to this answer for the idea.


A Gesture Recognizer is probably overkill for what you want. You probably just want to use a combination of -touchesBegan:withEvent: and -touchesEnded:withEvent:.

This is flawed, but it should give you and idea of what you want to do.

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{    self.touchDown = YES;    self.backgroundColor = [UIColor redColor];}- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event{    // Triggered when touch is released    if (self.isTouchDown) {        self.backgroundColor = [UIColor whiteColor];        self.touchDown = NO;    }}- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event{    // Triggered if touch leaves view    if (self.isTouchDown) {        self.backgroundColor = [UIColor whiteColor];        self.touchDown = NO;    }}

This code should go in a custom subclass of UIView that you create. Then use this custom view type instead of UIView and you'll get touch handling.


In every UIControl subclass (UIButton, etc) you can use this to subscribe to a specific set of UIControlEvent:

addTarget:action:forControlEvents

You should add target with appropriate selector for UIControlEventTouchDown and another target/selector for UIControlEventTouchUpInside event.

UIControl reference