onResume() and onPause() for widgets on Flutter onResume() and onPause() for widgets on Flutter ios ios

onResume() and onPause() for widgets on Flutter


There is an abstract class caller WidgetsBindingObserver

https://docs.flutter.io/flutter/widgets/WidgetsBindingObserver-class.html

in

  @override  void didChangeAppLifecycleState(AppLifecycleState state) {    setState(() {            _notification = state;    });  }

there is the "state", can be manage as

switch(state) {  case AppLifecycleState.resumed:    // Handle this case    break;  case AppLifecycleState.inactive:    // Handle this case    break;  case AppLifecycleState.paused:    // Handle this case    break;  case AppLifecycleState.suspending:    // Handle this case    break;}


This is a full example demonstrating how to properly handle things, to test this, press home button and resume the app, you shall see didChangeAppLifecycleState is getting called.

class HomePage extends StatefulWidget {  @override  _HomePageState createState() => _HomePageState();}class _HomePageState extends State<HomePage> with WidgetsBindingObserver {  @override  void initState() {    super.initState();    // Add the observer.     WidgetsBinding.instance!.addObserver(this);  }  @override  void dispose() {    // Remove the observer    WidgetsBinding.instance!.removeObserver(this);    super.dispose();  }  @override  void didChangeAppLifecycleState(AppLifecycleState state) {    super.didChangeAppLifecycleState(state);    // These are the callbacks    switch (state) {      case AppLifecycleState.resumed:        // widget is resumed        break;      case AppLifecycleState.inactive:        // widget is inactive        break;      case AppLifecycleState.paused:        // widget is paused        break;      case AppLifecycleState.detached:        // widget is detached        break;    }  }  @override  Widget build(BuildContext context) => Scaffold();}


The most common case where you'd want to do this is if you have an animation running and you don't want to consume resources in the background. In that case, you should extend your State with TickerProviderStateMixin and use your State as the vsync argument for the AnimationController. Flutter will take care of only calling the animation controller's listeners when your State is visible.

If you want the States that live in your PageRoute to be disposed when the PageRoute is obscured by other content, you can pass a maintainState argument of false to your PageRoute constructor. If you do this, your State will reset itself (and its children) when it's hidden and will have to re-construct itself in initState using the properties passed in as constructor arguments to its widget. You can use a model or controller class, or PageStorage, to hold the user's progress information if you don't want a complete reset.

Here is a sample app that demonstrates these concepts.

screen 1screen 2screen 3

import 'package:flutter/material.dart';void main() {  runApp(new MaterialApp(    onGenerateRoute: (RouteSettings settings) {      if (settings.name == '/') {        return new MaterialPageRoute<Null>(          settings: settings,          builder: (_) => new MyApp(),          maintainState: false,        );      }      return null;    }  ));}class MyApp extends StatefulWidget {  MyAppState createState() => new MyAppState();}class MyAppState extends State<MyApp> with TickerProviderStateMixin {  AnimationController _controller;  @override  void initState() {    print("initState was called");    _controller = new AnimationController(vsync: this)      ..repeat(min: 0.0, max: 1.0, period: const Duration(seconds: 1))      ..addListener(() {        print('animation value ${_controller.value}');      });    super.initState();  }  @override  void dispose() {    print("dispose was called");    _controller.dispose();    super.dispose();  }  int _counter = 0;  @override  Widget build(BuildContext context) {    return new Scaffold(      appBar: new AppBar(        title: new Text('home screen')      ),      body: new Center(        child: new RaisedButton(          onPressed: () {            setState(() {              _counter++;            });          },          child: new Text('Button pressed $_counter times'),        ),      ),      floatingActionButton: new FloatingActionButton(        child: new Icon(Icons.remove_red_eye),        onPressed: () {          Navigator.push(context, new MaterialPageRoute(            builder: (BuildContext context) {              return new MySecondPage(counter: _counter);            },          ));        },      ),    );  }}class MySecondPage extends StatelessWidget {  MySecondPage({ this.counter });  final int counter;  Widget build(BuildContext context) {    return new Scaffold(      appBar: new AppBar(        title: new Text('Certificate of achievement'),      ),      body: new Column(        crossAxisAlignment: CrossAxisAlignment.stretch,        mainAxisAlignment: MainAxisAlignment.spaceAround,        children: [          new Icon(Icons.developer_mode, size: 200.0),          new Text(            'Congrats, you clicked $counter times.',            style: Theme.of(context).textTheme.title,            textAlign: TextAlign.center,          ),          new Text(            'All your progress has now been lost.',            style: Theme.of(context).textTheme.subhead,            textAlign: TextAlign.center,          ),        ],      ),    );  }}