Rendering a UIView into a PDF as vectors on an iPad - Sometimes renders as bitmap, sometimes as vectors Rendering a UIView into a PDF as vectors on an iPad - Sometimes renders as bitmap, sometimes as vectors ios ios

Rendering a UIView into a PDF as vectors on an iPad - Sometimes renders as bitmap, sometimes as vectors


The only way I found to make it so labels are rendered vectorized is to use a subclass of UILabel with the following method:

/** Overriding this CALayer delegate method is the magic that allows us to draw a vector version of the label into the layer instead of the default unscalable ugly bitmap */- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx {    BOOL isPDF = !CGRectIsEmpty(UIGraphicsGetPDFContextBounds());    if (!layer.shouldRasterize && isPDF)        [self drawRect:self.bounds]; // draw unrasterized    else        [super drawLayer:layer inContext:ctx];}

Swift 5.x:

override func draw(_ layer: CALayer, in ctx: CGContext) {    let isPDF = !UIGraphicsGetPDFContextBounds().isEmpty    if !self.layer.shouldRasterize && isPDF {        self.draw(self.bounds)    } else {        super.draw(layer, in: ctx)    }}

That does the trick for me: labels are unrasterized and selectable in the resulting PDF view, and behave normally when rendered to the screen.


What about if you add the view on screen but at offscreen coordinates. This seems more like a hack but it might work.


I want to suggest an alternative to mprudhom's great solution: Using the UIString extensions you can also make the text in the UILabel be rendered as font (with select'n'copy support etc.)This way the glyphs of the font are embedded in the PDF correctly.

To support right and center text alignments as well as the default vertical centered alignment, I had to calculate a bounding box for the drawInRect method.

- (void)drawLayer:(CALayer *)layer inContext:(CGContextRef)ctx{    BOOL isPDF = !CGRectIsEmpty(UIGraphicsGetPDFContextBounds());    if (!layer.shouldRasterize && isPDF) {        // [self drawRect:self.bounds];        CGSize fitSize = [self sizeThatFits:self.bounds.size];        float x = self.bounds.origin.x;        float y = self.bounds.origin.y;        if (self.textAlignment == NSTextAlignmentCenter) {            x += (self.bounds.size.width  - fitSize.width)  / 2.0f;            y += (self.bounds.size.height - fitSize.height) / 2.0f;        } else if (self.textAlignment == NSTextAlignmentRight) {            x += self.bounds.size.width  - fitSize.width;            y += self.bounds.size.height - fitSize.height;        }        [self.textColor set];        [self.text drawInRect:CGRectMake(x, y, fitSize.width, fitSize.height) withFont:self.font lineBreakMode:NSLineBreakByWordWrapping alignment:self.textAlignment];    } else {        [super drawLayer:layer inContext:ctx];    }}