Reorder cells of UICollectionView Reorder cells of UICollectionView ios ios

Reorder cells of UICollectionView


I've thought a lot about your question and came to following considerations:

Subclassing the FlowLayout seems to be the rightest and the most effective way to reorder cells and to make use of flow layout animations. And your approach works, except of two important things:

  1. Let's say you have a collection view with only 2 cells and you have designed your page so that it can contain 9 cells. First cell will be positioned at the top left corner of the view, like in original flow layout. Your second cell, however, should be positioned at the top of the view and it has an index path [0, 1]. The reordered index path would be [0, 3] (index path of original flow layout cell that would be on its place). And in your layoutAttributesForItemAtIndexPath override you would send the message like [super layoutAttributesForItemAtIndexPath:[0, 3]], you would get an nil object, just because there are only 2 cells: [0,0] and [0,1]. And this would be the problem for your last page.
  2. Even though you can implement the paging behavior by overriding targetContentOffsetForProposedContentOffset:withScrollingVelocity: and manually set properties like itemSize, minimumLineSpacing and minimumInteritemSpacing, it's much work to make your items be symmetrical, to define the paging borders and so on.

I thnik, subclassing the flow layout is preparing much implementation for you, because what you want is not a flow layout anymore. But let's think about it together.Regarding your questions:

  • your layoutAttributesForElementsInRect: override is exactly how the original apple implementation is, so there is no way to simplify it. For your case though, you could consider following: if you have 3 rows of items per page, and the frame of item in first row intersects the rect frame, then (if all items have same size) the frames of second and third row items intersect this rect.
  • sorry, I didn't understand your second question
  • in my case the reordering function looks like this: (a is the integer number of rows/columns on every page, rows=columns)

f(n) = (n % a²) + (a - 1)(col - row) + a²(n / a²); col = (n % a²) % a; row = (n % a²) / a;

Answering the question, the flow layout has no idea how many rows are in each column because this number can vary from column to column depending on size of every item. It can also say nothing about number of columns on each page because it depends on the scrolling position and can also vary. So there is no better way than querying layoutAttributesForElementsInRect, but this will include also cells, that are only partically visible. Since your cells are equal in size, you could theoretically find out how many rows has your collection view with horizontal scrolling direction: by starting iterating each cell counting them and breaking if their frame.origin.x changes.

So, I think, you have two options to achieve your purpose:

  1. Subclass UICollectionViewLayout. It seems to be much work implementing all those methods, but it's the only effective way. You could have for example properties like itemSize, itemsInOneRow. Then you could easily find a formula to calculate the frame of each item based on it's number (the best way is to do it in prepareLayout and store all frames in array, so that you cann access the frame you need in layoutAttributesForItemAtIndexPath). Implementing layoutAttributesForItemAtIndexPath, layoutAttributesForItemsInRect and collectionViewContentSize would be very simple as well. In initialLayoutAttributesForAppearingItemAtIndexPath and finalLayoutAttributesForDisappearingItemAtIndexPath you could just set the alpha attribute to 0.0. That's how standard flow layout animations work. By overriding targetContentOffsetForProposedContentOffset:withScrollingVelocity: you could implement the "paging behavior".

  2. Consider making a collection view with flow layout, pagingEnabled = YES, horizontal scrolling direction and item size equal to screen size. One item per screen size. To each cell you could set a new collection view as subview with vertical flow layout and the same data source as other collection views but with an offset. It's very efficient, because then you reuse whole collection views containing blocks of 9 (or whatever) cells instead of reusing each cell with standard approach. All animations should work properly.

Here you can download a sample project using the layout subclassing approach. (#2)


Wouldn't it be a simple solution to have 2 collection views with standart UICollectionViewFlowLayout?

Or even better: to have a page view controller with horizontal scrolling, and each page would be a collection view with normal flow layout.

The idea is following: in your UICollectionViewController -init method you create a second collection view with frame offset to the right by your original collection view width. Then you add it as subview to original collection view. To switch between collection views, just add a swipe recognizer. To calculate offset values you can store the original frame of collection view in ivar cVFrame. To identify your collection views you can use tags.

Example of init method:

CGRect cVFrame = self.collectionView.frame;UICollectionView *secondView = [[UICollectionView alloc]               initWithFrame:CGRectMake(cVFrame.origin.x + cVFrame.size.width, 0,                              cVFrame.size.width, cVFrame.size.height)        collectionViewLayout:[UICollectionViewFlowLayout new]];    [secondView setBackgroundColor:[UIColor greenColor]];    [secondView setTag:1];    [secondView setDelegate:self];    [secondView setDataSource:self];    [self.collectionView addSubview:secondView];UISwipeGestureRecognizer *swipeRight = [[UISwipeGestureRecognizer alloc]                      initWithTarget:self action:@selector(swipedRight)];    [swipeRight setDirection:UISwipeGestureRecognizerDirectionRight];UISwipeGestureRecognizer *swipeLeft = [[UISwipeGestureRecognizer alloc]                        initWithTarget:self action:@selector(swipedLeft)];    [swipeLeft setDirection:UISwipeGestureRecognizerDirectionLeft];    [self.collectionView addGestureRecognizer:swipeRight];    [self.collectionView addGestureRecognizer:swipeLeft];

Example of swipeRight and swipeLeft methods:

-(void)swipedRight {    // Switch to left collection view    [self.collectionView setContentOffset:CGPointMake(0, 0) animated:YES];}-(void)swipedLeft {    // Switch to right collection view    [self.collectionView setContentOffset:CGPointMake(cVFrame.size.width, 0)                                  animated:YES];}

And then it's not a big problem to implement DataSource methods (in your case you want to have 9 items on each page):

-(NSInteger)collectionView:(UICollectionView *)collectionView     numberOfItemsInSection:(NSInteger)section {    if (collectionView.tag == 1) {         // Second collection view         return self.dataArray.count % 9;    } else {         // Original collection view         return 9; // Or whatever}

In method -collectionView:cellForRowAtIndexPath you will need to get data from your model with offset, if it's second collection view.

Also don't forget to register class for reusable cell for your second collection view as well. You can also create only one gesture recognizer and recognize swipes to the left and to the right. It's up to you.

I think, now it should work, try it out :-)


You have an object that implements the UICollectionViewDataSource protocol.Inside collectionView:cellForItemAtIndexPath: simply return the correct item that you want to return.I don't understand where there would be a problem.

Edit: ok, I see the problem. Here is the solution: http://www.skeuo.com/uicollectionview-custom-layout-tutorial , specifically steps 17 to 25. It's not a huge amount of work, and can be reused very easily.