Texture Mapping in 3D Object (.pod) not happening correctly using isgl3D
This is just my two cents. Is your texture follow the isgl3D requirement?
from isgl3DTutorial 3 - Texture mappinghttp://isgl3d.com/tutorials/4/tutorial_3_texture_mapping
For standard image files, the image size must be factor of two compliant: eg 64x128, 256x32, etc. For pvr textures, the image file must also be square: eg 64x64, 256x256, etc.
Hope this help.