UIScrollview getting touch events
Set up a tap gesture recognizer:
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(singleTapGestureCaptured:)];[scrollView addGestureRecognizer:singleTap];
and you will get the touches in:
- (void)singleTapGestureCaptured:(UITapGestureRecognizer *)gesture{ CGPoint touchPoint=[gesture locationInView:scrollView];}
You can make your own UIScrollview subclass and then you can implement the following:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {NSLog(@"DEBUG: Touches began" );UITouch *touch = [[event allTouches] anyObject]; [super touchesBegan:touches withEvent:event];}- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"DEBUG: Touches cancelled"); // Will be called if something happens - like the phone rings UITouch *touch = [[event allTouches] anyObject]; [super touchesCancelled:touches withEvent:event];}- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"DEBUG: Touches moved" ); UITouch *touch = [[event allTouches] anyObject]; [super touchesMoved:touches withEvent:event];}- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"DEBUG: Touches ending" ); //Get all the touches. NSSet *allTouches = [event allTouches]; //Number of touches on the screen switch ([allTouches count]) { case 1: { //Get the first touch. UITouch *touch = [[allTouches allObjects] objectAtIndex:0]; switch([touch tapCount]) { case 1://Single tap break; case 2://Double tap. break; } } break; } [super touchesEnded:touches withEvent:event];}
If we're talking about the points inside the scrollview then you can hook with the delegate method:
- (void)scrollViewWillBeginDragging:(UIScrollView *)scrollView
and inside the method, read the property:
@property(nonatomic) CGPoint contentOffset
from the scrollView to get the coordination.