UISlider that snaps to a fixed number of steps (like Text Size in the iOS 7 Settings app)
Some of the other answers work, but this will give you the same fixed space between every position in your slider. In this example you treat the slider positions as indexes to an array which contains the actual numeric values you are interested in.
@interface MyViewController : UIViewController { UISlider *slider; NSArray *numbers;}@end@implementation MyViewController- (void)viewDidLoad { [super viewDidLoad]; slider = [[UISlider alloc] initWithFrame:self.view.bounds]; [self.view addSubview:slider]; // These number values represent each slider position numbers = @[@(-3), @(0), @(2), @(4), @(7), @(10), @(12)]; // slider values go from 0 to the number of values in your numbers array NSInteger numberOfSteps = ((float)[numbers count] - 1); slider.maximumValue = numberOfSteps; slider.minimumValue = 0; // As the slider moves it will continously call the -valueChanged: slider.continuous = YES; // NO makes it call only once you let go [slider addTarget:self action:@selector(valueChanged:) forControlEvents:UIControlEventValueChanged];}- (void)valueChanged:(UISlider *)sender { // round the slider position to the nearest index of the numbers array NSUInteger index = (NSUInteger)(slider.value + 0.5); [slider setValue:index animated:NO]; NSNumber *number = numbers[index]; // <-- This numeric value you want NSLog(@"sliderIndex: %i", (int)index); NSLog(@"number: %@", number);}
I hope that helps, good luck.
Edit: Here's a version in Swift 4 that subclasses UISlider with callbacks.
class MySliderStepper: UISlider { private let values: [Float] private var lastIndex: Int? = nil let callback: (Float) -> Void init(frame: CGRect, values: [Float], callback: @escaping (_ newValue: Float) -> Void) { self.values = values self.callback = callback super.init(frame: frame) self.addTarget(self, action: #selector(handleValueChange(sender:)), for: .valueChanged) let steps = values.count - 1 self.minimumValue = 0 self.maximumValue = Float(steps) } required init?(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } @objc func handleValueChange(sender: UISlider) { let newIndex = Int(sender.value + 0.5) // round up to next index self.setValue(Float(newIndex), animated: false) // snap to increments let didChange = lastIndex == nil || newIndex != lastIndex! if didChange { lastIndex = newIndex let actualValue = self.values[newIndex] self.callback(actualValue) } }}
If you have regular spaces between steps, you can use it like this for 15
value:
@IBAction func timeSliderChanged(sender: UISlider) { let newValue = Int(sender.value/15) * 15 sender.setValue(Float(newValue), animated: false)}
This worked for my particular case, using @IBDesignable:
Requires even, integer intervals:
@IBDesignableclass SnappableSlider: UISlider { @IBInspectable var interval: Int = 1 override init(frame: CGRect) { super.init(frame: frame) setUpSlider() } required init?(coder aDecoder: NSCoder) { super.init(coder: aDecoder) setUpSlider() } private func setUpSlider() { addTarget(self, action: #selector(handleValueChange(sender:)), for: .valueChanged) } @objc func handleValueChange(sender: UISlider) { let newValue = (sender.value / Float(interval)).rounded() * Float(interval) setValue(Float(newValue), animated: false) }}