Xcode 6.1 Missing required architecture X86_64 in file Xcode 6.1 Missing required architecture X86_64 in file ios ios

Xcode 6.1 Missing required architecture X86_64 in file


  • The first thing you should make sure is that your static library has all architectures. When you do a lipo -info myStaticLibrary.a on terminal - you should see armv7 armv7s i386 x86_64 arm64 architectures for your fat binary.

  • To accomplish that, I am assuming that you're making a universal binary - add the following to your architecture settings of static library project -

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  • So, you can see that I have to manually set the Standard architectures (including 64-bit) (armv7, armv7s, arm64) of the static library project.

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  • Alternatively, since the normal $ARCHS_STANDARD now includes 64-bit. You can also do $(ARCHS_STANDARD) and armv7s. Check lipo -info without it, and you'll figure out the missing architectures. Here's the screenshot for all architectures -

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  • For your reference implementation (project using static library). The default settings should work fine -

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Update 12/03/14Xcode 6 Standard architectures exclude armv7s.

So, armv7s is not needed? Yes. It seems that the general differences between armv7 and armv7s instruction sets are minor. So if you choose not to include armv7s, the targeted armv7 machine code still runs fine on 32 bit A6 devices, and hardly one will notice performance gap. Source

If there is a smarter way for Xcode 6.1+ (iOS 8.1 and above) - please share.


If you are building a universal library and need to support the Simulator (x86_64) then build the framework for all platforms by setting Build Active Architecture Only to No.enter image description here


Many use the build scripts found either here: http://www.raywenderlich.com/41377/creating-a-static-library-in-ios-tutorial or here: https://gist.github.com/sponno/7228256 for their run script in their target.

I was pulling my hair out trying to add x86_64, i386, armv7s, armv7, and arm64 to the Architectures section, only to find lipo -info targetname.a never returning these architectures after a successful build.

In my case, I had to modify the target runscript, specifically step 1 from the gist link, to manually include the architectures using -arch.

Step 1. Build Device and Simulator versionsxcodebuild -target ${PROJECT_NAME} ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}"BUILD_ROOT="${BUILD_ROOT}" xcodebuild -target ${PROJECT_NAME} -configuration ${CONFIGURATION} -sdk iphonesimulator -arch x86_64 -arch i386 -arch armv7 -arch armv7s -arch arm64 BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}"