Boolean vs boolean in Java Boolean vs boolean in Java java java

Boolean vs boolean in Java


Yes you can use Boolean/boolean instead.

First one is Object and second one is primitive type.

  • On first one, you will get more methods which will be useful.

  • Second one is cheap considering memory expense The second will save you a lot more memory, so go for it

Now choose your way.


Boolean wraps the boolean primitive type. In JDK 5 and upwards, Oracle (or Sun before Oracle bought them) introduced autoboxing/unboxing, which essentially allows you to do this

boolean result = Boolean.TRUE;

or

Boolean result = true; 

Which essentially the compiler does,

Boolean result = Boolean.valueOf(true);

So, for your answer, it's YES.


I am a bit extending provided answers (since so far they concentrate on their "own"/artificial terminology focusing on programming a particular language instead of taking care of the bigger picture behind the scene of creating the programming languages, in general, i.e. when things like type-safety vs. memory considerations make the difference):

int is not boolean

Consider

    boolean bar = true;          System.out.printf("Bar is %b\n", bar);    System.out.printf("Bar is %d\n", (bar)?1:0);    int baz = 1;           System.out.printf("Baz is %d\n", baz);    System.out.printf("Baz is %b\n", baz);

with output

    Bar is true    Bar is 1    Baz is 1    Baz is true

Java code on 3rd line (bar)?1:0 illustrates that bar (boolean) cannot be implicitly converted (casted) into an int. I am bringing this up not to illustrate the details of implementation behind JVM, but to point out that in terms of low level considerations (as memory size) one does have to prefer values over type safety. Especially if that type safety is not truly/fully used as in boolean types where checks are done in form of

if value \in {0,1} then cast to boolean type, otherwise throw an exception.

All just to state that {0,1} < {-2^31, .. , 2^31 -1}. Seems like an overkill, right? Type safety is truly important in user defined types, not in implicit casting of primitives (although last are included in the first).

Bytes are not types or bits

Note that in memory your variable from range of {0,1} will still occupy at least a byte or a word (xbits depending on the size of the register) unless specially taken care of (e.g. packed nicely in memory - 8 "boolean" bits into 1 byte - back and forth).

By preferring type safety (as in putting/wrapping value into a box of a particular type) over extra value packing (e.g. using bit shifts or arithmetic), one does effectively chooses writing less code over gaining more memory. (On the other hand one can always define a custom user type which will facilitate all the conversion not worth than Boolean).

keyword vs. type

Finally, your question is about comparing keyword vs. type. I believe it is important to explain why or how exactly you will get performance by using/preferring keywords ("marked" as primitive) over types (normal composite user-definable classes using another keyword class)or in other words

boolean foo = true;

vs.

Boolean foo = true;

The first "thing" (type) can not be extended (subclassed) and not without a reason. Effectively Java terminology of primitive and wrapping classes can be simply translated into inline value (a LITERAL or a constant that gets directly substituted by compiler whenever it is possible to infer the substitution or if not - still fallback into wrapping the value).

Optimization is achieved due to trivial:

"Less runtime casting operations => more speed."

That is why when the actual type inference is done it may (still) end up in instantiating of wrapping class with all the type information if necessary (or converting/casting into such).

So, the difference between boolean and Boolean is exactly in Compilation and Runtime (a bit far going but almost as instanceof vs. getClass()).

Finally, autoboxing is slower than primitives

Note the fact that Java can do autoboxing is just a "syntactic sugar". It does not speed up anything, just allows you to write less code. That's it. Casting and wrapping into type information container is still performed. For performance reasons choose arithmetics which will always skip extra housekeeping of creating class instances with type information to implement type safety. Lack of type safety is the price you pay to gain performance. For code with boolean-valued expressions type safety (when you write less and hence implicit code) would be critical e.g. for if-then-else flow controls.