What can I do in Java code to optimize for CPU caching? What can I do in Java code to optimize for CPU caching? java java

What can I do in Java code to optimize for CPU caching?


The key to good performance with Java is to write idiomatic code, rather than trying to outwit the JIT compiler. If you write your code to try to influence it to do things in a certain way at the native instruction level, you are more likely to shoot yourself in the foot.

That isn't to say that common principles like locality of reference don't matter. They do, but I would consider the use of arrays and such to be performance-aware, idiomatic code, but not "tricky."

HotSpot and other optimizing runtimes are extremely clever about how they optimize code for specific processors. (For an example, check out this discussion.) If I were an expert machine language programmer, I'd write machine language, not Java. And if I'm not, it would be unwise to think that I could do a better job of optimizing my code than the experts.

Also, even if you do know the best way to implement something for a particular CPU, the beauty of Java is write-once-run-anywhere. Clever tricks to "optimize" Java code tend to make optimization opportunities harder for the JIT to recognize. Straight-forward code that adheres to common idioms is easier for an optimizer to recognize. So even when you get the best Java code for your testbed, that code might perform horribly on a different architecture, or at best, fail to take advantages of enhancements in future JITs.

If you want good performance, keep it simple. Teams of really smart people are working to make it fast.


If the data you're crunching is primarily or wholly made up of primitives (eg. in numeric problems), I would advise the following.

Allocate a flat structure of fixed size arrays-of-primitives at initialisation-time, and make sure the data therein is periodically compacted/defragmented (0->n where n is the smallest max index possible given your element count), to be iterated over using a for-loop. This is the only way to guarantee contiguous allocation in Java, and compaction further serves to improves locality of reference. Compaction is beneficial, as it reduces the need to iterate over unused elements, reducing the number of conditionals: As the for loop iterates, the termination occurs earlier, and less iteration = less movement through the heap = fewer chances for a cache miss. While compaction creates an overhead in and of itself, this may be done only periodically (with respect to your primary areas of processing) if you so choose.

Even better, you can interleave values in these pre-allocated arrays. For instance, if you are representing spatial transforms for many thousands of entities in 2D space, and are processing the equations of motion for each such, you might have a tight loop like

int axIdx, ayIdx, vxIdx, vyIdx, xIdx, yIdx;//Acceleration, velocity, and displacement for each//of x and y totals 6 elements per entity.for (axIdx = 0; axIdx < array.length; axIdx += 6) {    ayIdx = axIdx+1;    vxIdx = axIdx+2;    vyIdx = axIdx+3;    xIdx = axIdx+4;    yIdx = axIdx+5;    //velocity1 = velocity0 + acceleration     array[vxIdx] += array[axIdx];    array[vyIdx] += array[ayIdx];    //displacement1 = displacement0 + velocity    array[xIdx] += array[vxIdx];    array[yIdx] += array[vxIdx];}

This example ignores such issues as rendering of those entities using their associated (x,y)... rendering always requires non-primitives (thus, references/pointers). If you do need such object instances, then you can no longer guarantee locality of reference, and will likely be jumping around all over the heap. So if you can split your code into sections where you have primitive-intensive processing as shown above, then this approach will help you a lot. For games at least, AI, dynamic terrain, and physics can be some of the most processor-intensives aspect, and are all numeric, so this approach can be very beneficial.


If you are down to where an improvement of a few percent makes a difference, use C where you'll get an improvement of 50-100%!

If you think that the ease of use of Java makes it a better language to use, then don't screw it up with questionable optimizations.

The good news is that Java will do a lot of stuff beneath the covers to improve your code at runtime, but it almost certainly won't do the kind of optimizations you're talking about.

If you decide to go with Java, just write your code as clearly as you can, don't take minor optimizations into account at all. (Major ones like using the right collections for the right job, not allocating/freeing objects inside a loop, etc. are still worth while)