CKEditor instance already exists
For this to work you need to pass boolean parameter true when destroying instance:
var editor = CKEDITOR.instances[name]; if (editor) { editor.destroy(true); } CKEDITOR.replace(name);
function loadEditor(id){ var instance = CKEDITOR.instances[id]; if(instance) { CKEDITOR.remove(instance); } CKEDITOR.replace(id);}
I had this problem too, but I solved it in a much simpler way...
I was using the class "ckeditor" in my jQuery script as the selector for which textareas I wanted use for CKEditor. The default ckeditor JS script also uses this class to identify which textareas to use for CKEditor.
This meant there is a conflict between my jQuery script and the default ckeditor script.
I simply changed the class of the textarea and my jQuery script to 'do_ckeditor'(you could use anything except "ckeditor") and it worked.