Does JavaScript setInterval() method cause memory leak? Does JavaScript setInterval() method cause memory leak? javascript javascript

Does JavaScript setInterval() method cause memory leak?


EDIT: Yury's answer is better.


tl;dr IMO there is no memory leak. The positive slope is simply the effect of setInterval and setTimeout. The garbage is collected, as seen by sawtooth patterns, meaning by definition there is no memory leak. (I think).

I'm not sure there is a way to work around this so-called "memory leak." In this case, "memory leak" is referring to each call to the setInterval function increasing the memory usage, as seen by the positive slopes in the memory profiler.

The reality is that there is no actual memory leak: the garbage collector is still able to collect the memory. Memory leak by definition "occurs when a computer program acquires memory but fails to release it back to the operating system."

As shown by the memory profiles below, memory leak is not occurring. The memory usage is increasing with each function call. The OP expects that because this is the same function being called over and over, there should be no memory increase. However, this is not the case. Memory is consumed with each function call. Eventually, the garbage is collected, creating the sawtooth pattern.

I've explored several ways of rearranging the intervals, and they all lead to the same sawtooth pattern (although some attempts lead to garbage collection never happening as references were retained).

function doIt() {    console.log("hai")}function a() {    doIt();    setTimeout(b, 50);}function b() {    doIt();    setTimeout(a, 50);}a();

http://fiddle.jshell.net/QNRSK/14/

function b() {    var a = setInterval(function() {        console.log("Hello");        clearInterval(a);        b();                    }, 50);}b();

http://fiddle.jshell.net/QNRSK/17/

function init(){    var ref = window.setInterval(function() { draw(); }, 50);}function draw(){    console.log('Hello');}init();

http://fiddle.jshell.net/QNRSK/20/

function init(){    window.ref = window.setInterval(function() { draw(); }, 50);}function draw(){    console.log('Hello');    clearInterval(window.ref);    init();}init();​

http://fiddle.jshell.net/QNRSK/21/

Apparently setTimeout and setInterval are not officially parts of Javascript (hence they are not a part of v8). The implementation is left up to the implementer. I suggest you take a look at the implementation of setInterval and such in node.js


The problem here is not in the code itself, it doesn't leak. It is because of the way Timeline panel is implemented. When Timeline records events we collect JavaScript stack traces on each invocation of setInterval callback. The stack trace is first allocated in JS heap and then copied into native data structures, after the stack trace is copied into the native event it becomes garbage in the JS heap. This is reflected on the graph. Disabling the following call http://trac.webkit.org/browser/trunk/Source/WebCore/inspector/TimelineRecordFactory.cpp#L55 makes the memory graph flat.

There is a bug related to this issue: https://code.google.com/p/chromium/issues/detail?id=120186


Each time you make a function call, it creates a stack frame. Unlike lots of other languages, Javascript stores the stack frame on the heap, just like everything else. This means that every time you call a function, which you're doing every 50ms, a new stack frame is being added to the heap. This adds up and is eventually garbage collected.

It's kinda unavoidable, given how Javascript works. The only thing that can really be done to mitigate it is make the stack frames as small as possible, which I'm sure all the implementations do.