How to get a content script to load AFTER a page's Javascript has executed?
"run_at": "document_end"
is the equivalent to DOMContentLoaded
. That is, it fires after the static HTML is loaded, but before slow images and slow finishing javascript.
So you cannot set a content script to fire after the page's JS, just by setting the manifest alone. You must code for this in the content script itself.
For content scripts, "run_at": "document_end"
will fire before the onload
event (unlike the default document_idle
-- which can fire at unpredictable times).
So, the first step is to wait for the load
event with code like this in your content script (searchTopic.js
):
window.addEventListener ("load", myMain, false);function myMain (evt) { // DO YOUR STUFF HERE.}
In the case where the script you care about takes a while to finish, you will have to poll for some condition on a case-by-case basis. For example:
window.addEventListener ("load", myMain, false);function myMain (evt) { var jsInitChecktimer = setInterval (checkForJS_Finish, 111); function checkForJS_Finish () { if ( typeof SOME_GLOBAL_VAR != "undefined" || document.querySelector ("SOME_INDICATOR_NODE_css_SELECTOR") ) { clearInterval (jsInitChecktimer); // DO YOUR STUFF HERE. } }}
script
elements are executed in order. The browser even stops loading DOM content if there are script
nodes in the body
. This is guaranteed to work, otherwise document.write()
would stop working.
So you have two solutions:
- Use the
onload
event to load your code. - Add a script tag as the last element of the page (last thing in the
body
element). This script will be executed after all other scripts have finished and after the body has been converted to a DOM tree.
You use window.load method.
function addLoadEvent(a) { var b = window.onload; "function" != typeof window.onload ? window.onload = a : window.onload = function () { b && b(), a() }}function init() { alert('init');}addLoadEvent(init);