HTML5 Canvas: How to make a loading spinner by rotating the image in degrees? HTML5 Canvas: How to make a loading spinner by rotating the image in degrees? javascript javascript

HTML5 Canvas: How to make a loading spinner by rotating the image in degrees?


Here is the complete working example:)

<!DOCTYPE html><html>    <head>        <title>Canvas Cog</title>        <script type="text/javascript">            var cog = new Image();            function init() {                cog.src = 'data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAABsAAAAbCAYAAACN1PRVAAAAGXRFWHRTb2Z0d2FyZQBBZG9iZSBJbWFnZVJlYWR5ccllPAAABK1JREFUeNqMVt1ZGzkUvVfS4IW1l8GO82w6IBXE7mCpAFMB+Pt4Z6iApALcAe4AU0HoAJfg7BPYHinnXmmciX+y0YdmJHnQ0bk/R5cvh5cUyFPwRD4EChgEvGWMB36R3+JaiTkmD5gOs8yNb25uLlerFf1pM2yIGA82TEY7xow1oj4GBU6S6yywPNG4JwDH+XGv0Whs7ndN8n97mmPsLCSYgy7ImPQE/pFDyAF+7L0fgTNFUDBcLal90taD1doQ/T6NT9DnW8zkT+jJuQVYukG3hifCVk/L3JOxMBa8VVlSp9MhHKLaB+zpNo1fdgEpmByuMqUAV5viOQLwXNax9KBAFNEEpN1pUwnQmvl6aTza6zNjrCKaymeyOdYAMgfg18iG4T/qw+AC94zvpzDjcwqOXo3VGH26H0xMZ7jPxgT0R2zUi4BYt6bAfEbJvJFZKA4ODgZ5nhcJLE9mk35X21vWC/TXKmiwr2xszoQd/PQv3t/QCzY2twpqBpb5FKOp+hCgzWaTWq0W1Xx0ij5An9WC5VtiLMwvNBrVaSGMvQk5jHQVPN7sb0HzAtE+QJrNgrcUNEARieWCut0ugR0tl8sKcJ5Ahc3jRviPK8ZGTaaBwGKyT+gTiwM4a3Jrba6MbeVXo5F4kp9shn29ndUYC9vLirGDXzRhrYhD8DME5Hkg22df5rDYS/RXmVIsaP/Q/SXs600YnifTjbeSWliEdTYb3QyTqYfdDKTL4B1KS6tVqf6SgGq3P9BvZGpvNIrPCgVKZlGlCDQDxJiCjVppCab05DJHzb+b1Gm36X80cVjLuzozexs0f6IgRkA5XRhzIixRL1+IzhwdHVHrn1Y9oXe1i10aKT6bGGhg1CKK+cT0zCGCs0oXTIogybJMw/779//o48duMvnO9rzLn+Kz8wgS5Shqo4njpCoOQA5Ajb8adHh4SMvVghaLhYb/HsBip88krNVISSEigOlhjmi0LziNhr6wOsgO9C1339vbGznnNAU2AM9Svk235cqKieKGkldAf7DGvTrjnjJnzyQoMu0ZTuZgUqvmlYR+f39XIE4uqCX1E/rDZpCYmKwOOmivAfYK9KF1AM7EdG4uAMLAOjmQideQXOJQkyUisqYiFRhtSFbxCxj8do0T30dmTvLhC+an0MZZVBHX09tBTG4qFigZEJEChjTIEwtRik81Qa7uOQU0IrYAe7FRjqYw6SlYjgAyN1GmHsFIGPfVnxzFuFITKEkfYK+oWZ5qKlIkcZ7UE92oXBmeIgIxtAO5UtSHqo9uiLW+sme5ejSIRASeAFR4LYy8MMzL1aq3EYWzJF28BgMEzGYpBkrMKelgl+P6uTcVY8NjLYyYPwMTCcufSaouH6al9xNJcjC82vDb9uVZKbrWIumNO+waVsu1TCC+Wxcg6xaSpsZSYM2wLO9/U8qZWH+wztQnsfAxV/E3MIKZVf1FsmJVV8mamhEmxZ0X7sSsABsGv1tZJGejmptU7FBUDYzPAXQBwFEEl+9+stFEroJEci2ELwIMmZuWoSTE9DYYcWVCjlJrZWMpeBhlAEqBiulPE84S3ixU5gSTwGGOdyEVNJXxA8nPevshwABHktBS1YoQ+QAAAABJRU5ErkJggg=='; // Set source path                setInterval(draw,10);            }            var rotation = 0;            function draw(){                var ctx = document.getElementById('myCanvas').getContext('2d');                ctx.globalCompositeOperation = 'destination-over';                ctx.save();                ctx.clearRect(0,0,27,27);                ctx.translate(13.5,13.5); // to get it in the origin                rotation +=1;                ctx.rotate(rotation*Math.PI/64); //rotate in origin                ctx.translate(-13.5,-13.5); //put it back                ctx.drawImage(cog,0,0);                ctx.restore();            }            init();        </script>    </head>    <body>        <canvas width="27" height="27" id="myCanvas"></canvas>    </body></html>


rotate turns the canvas(?) around your current position, which is 0, 0 to start. you need to "move" to your desired center point, which you can accomplish with

context.translate(x,y);

after you move your reference point, you want to center your image over that point. you can do this by calling

context.drawImage(myImage, -(27/2), -(27/2), 27, 27);

this tells the browser to start drawing the image from above and to the left of your current reference point, by have the size of the image, whereas before you were starting at your reference point and drawing entirely below and to the right (all directions relative to the rotation of the canvas).

since your canvas is the size of your image, your call to translate will use the same measurement, (27/2), for x and y coordinates.

so, to put it all together

// initialization:context.translate(27/2, 27/2);// onload: context.rotate(Math.PI * 45 / 180);context.drawImage(myImage, -(27/2), -(27/2), 27, 27);

edit: also, rotation units are radians, so you'll need to translate degrees to radians in your code.

edits for rearranging stuff.


For anyone else looking into something like this, you might want to look at this script which does exactly what was originally being requested:http://projects.nickstakenburg.com/spinners/

You can find the github source here:https://github.com/staaky/spinners

He uses rotate, while keeping a cache of rectangles which slowly fade out, the older they are.