onMouseMove get mouse position [duplicate] onMouseMove get mouse position [duplicate] javascript javascript

onMouseMove get mouse position [duplicate]


if you can use jQuery, then this will help:

<div id="divA" style="width:100px;height:100px;clear:both;"></div><span></span><span></span><script>    $("#divA").mousemove(function(e){      var pageCoords = "( " + e.pageX + ", " + e.pageY + " )";      var clientCoords = "( " + e.clientX + ", " + e.clientY + " )";      $("span:first").text("( e.pageX, e.pageY ) - " + pageCoords);      $("span:last").text("( e.clientX, e.clientY ) - " + clientCoords);    });</script>

here is pure javascript only example:

var tempX = 0;  var tempY = 0;  function getMouseXY(e) {    if (IE) { // grab the x-y pos.s if browser is IE      tempX = event.clientX + document.body.scrollLeft;      tempY = event.clientY + document.body.scrollTop;    }    else {  // grab the x-y pos.s if browser is NS      tempX = e.pageX;      tempY = e.pageY;    }      if (tempX < 0){tempX = 0;}    if (tempY < 0){tempY = 0;}      document.Show.MouseX.value = tempX;//MouseX is textbox    document.Show.MouseY.value = tempY;//MouseY is textbox    return true;  }


This is tried and works in all browsers:

function getMousePos(e) {    return {x:e.clientX,y:e.clientY};}

Now you can use it in an event like this:

document.onmousemove=function(e) {    var mousecoords = getMousePos(e);    alert(mousecoords.x);alert(mousecoords.y);};

NOTE: The above function will return the mouse co-ordinates relative to the viewport, which is not affected by scroll. If you want to get co-ordinates including scroll, then use the below function.

function getMousePos(e) {    return {        x: e.clientX + document.body.scrollLeft,        y: e.clientY + document.body.scrollTop    };}


It might be a bit overkill to use d3.js just for finding mouse coordinates, but they have a very useful function called d3.mouse(*container*). Below is an example of doing what you want to do:

var coordinates = [0,0];d3.select('html') // Selects the 'html' element  .on('mousemove', function()    {      coordinates = d3.mouse(this); // Gets the mouse coordinates with respect to                                    // the top of the page (because I selected                                    // 'html')    });

In the above case, the x-coordinate would be coordinates[0], and the y-coordinate would be coordinates[1]. This is extremely handy, because you can get the mouse coordinates with respect to any container you want to by exchanging 'html' with the tag (e.g. 'body'), class name (e.g. '.class_name'), or id (e.g. '#element_id').